初次提交
This commit is contained in:
9
第10章 混合与雾/Sample10_1/assets/frag_light.sh
Normal file
9
第10章 混合与雾/Sample10_1/assets/frag_light.sh
Normal file
@@ -0,0 +1,9 @@
|
||||
precision mediump float;
|
||||
varying vec4 ambient;
|
||||
varying vec4 diffuse;
|
||||
varying vec4 specular;
|
||||
void main()
|
||||
{//绘制球本身,纹理从球纹理采样
|
||||
vec4 finalColor=vec4(1.0,1.0,1.0,0.0);//物体颜色
|
||||
gl_FragColor = finalColor*ambient+finalColor*specular+finalColor*diffuse;//给此片元颜色值
|
||||
}
|
||||
Reference in New Issue
Block a user