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第13章 顶点着色器的妙用/Sample13_3/assets/frag_tree.sh
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第13章 顶点着色器的妙用/Sample13_3/assets/frag_tree.sh
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precision mediump float;
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varying vec2 vTextureCoord; //接收从顶点着色器过来的参数
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uniform sampler2D sTexture;//纹理内容数据
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void main()
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{
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//将计算出的颜色给此片元
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gl_FragColor=texture2D(sTexture, vTextureCoord);
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}
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