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2022-09-19 18:05:01 +08:00
commit 57051fc44b
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precision mediump float;
uniform sampler2D sTexture;//纹理内容数据
//接收从顶点着色器过来的参数
varying vec2 vTextureCoord;
void main()
{
//给此片元颜色值
gl_FragColor = texture2D(sTexture, vTextureCoord);
}