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11
第14章 片元着色器的妙用/Sample14_1/assets/vertex.sh
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11
第14章 片元着色器的妙用/Sample14_1/assets/vertex.sh
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uniform mat4 uMVPMatrix; //总变换矩阵
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attribute vec3 aPosition; //顶点位置
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attribute vec2 aLongLat; //顶点经纬度
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varying vec2 mcLongLat;
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void main()
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{
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//根据总变换矩阵计算此次绘制此顶点位置
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gl_Position = uMVPMatrix * vec4(aPosition,1);
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//将顶点的经纬度传给片元着色器
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mcLongLat=aLongLat;
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}
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