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第17章 游戏的心脏——物理引擎/Sample17_7/assets/vertex.sh
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12
第17章 游戏的心脏——物理引擎/Sample17_7/assets/vertex.sh
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uniform mat4 uMVPMatrix; //总变换矩阵
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attribute vec3 aPosition; //顶点位置
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attribute vec2 aTexCoor; //顶点纹理坐标
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varying vec2 vTextureCoord; //传给着色器的纹理坐标
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void main()
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{
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gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
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vTextureCoord=aTexCoor;
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}
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