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第19章 游戏开发小贴士/Sample19_3/assets/frag.sh
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12
第19章 游戏开发小贴士/Sample19_3/assets/frag.sh
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precision mediump float;
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//接收从顶点着色器过来的参数
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varying vec4 ambient;
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varying vec4 diffuse;
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varying vec4 specular;
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uniform vec4 aColor;
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void main()
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{
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//将计算出的颜色给此片元
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//vec4 finalColor=vec4(0.9,0.9,0.9,1.0);
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gl_FragColor = aColor*ambient+aColor*specular+aColor*diffuse;//给此片元颜色值
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}
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