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7
第2章 游戏开发基础知识/Sample2_1/.classpath
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第2章 游戏开发基础知识/Sample2_1/.classpath
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry kind="src" path="src"/>
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<classpathentry kind="src" path="gen"/>
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<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
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<classpathentry kind="output" path="bin"/>
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</classpath>
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第2章 游戏开发基础知识/Sample2_1/.project
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第2章 游戏开发基础知识/Sample2_1/.project
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>Sample2_1</name>
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<comment></comment>
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>org.eclipse.jdt.core.javabuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.ApkBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
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<nature>org.eclipse.jdt.core.javanature</nature>
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</natures>
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</projectDescription>
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12
第2章 游戏开发基础知识/Sample2_1/.settings/org.eclipse.jdt.core.prefs
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第2章 游戏开发基础知识/Sample2_1/.settings/org.eclipse.jdt.core.prefs
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#Fri Jul 01 07:58:27 CST 2011
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eclipse.preferences.version=1
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org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
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org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6
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org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
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org.eclipse.jdt.core.compiler.compliance=1.6
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org.eclipse.jdt.core.compiler.debug.lineNumber=generate
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org.eclipse.jdt.core.compiler.debug.localVariable=generate
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org.eclipse.jdt.core.compiler.debug.sourceFile=generate
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org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
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org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
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org.eclipse.jdt.core.compiler.source=1.6
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17
第2章 游戏开发基础知识/Sample2_1/AndroidManifest.xml
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第2章 游戏开发基础知识/Sample2_1/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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android:versionCode="1"
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android:versionName="1.0" package="com.bn.pp1">
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<application android:icon="@drawable/icon" android:label="@string/app_name">
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<activity android:name=".Sample2_1_Activity"
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android:label="@string/app_name">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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BIN
第2章 游戏开发基础知识/Sample2_1/bin/Sample2_1.apk
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第2章 游戏开发基础知识/Sample2_1/bin/Sample2_1.apk
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第2章 游戏开发基础知识/Sample2_1/bin/classes.dex
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第2章 游戏开发基础知识/Sample2_1/bin/classes.dex
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R$attr.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R$attr.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R$drawable.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R$drawable.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R$id.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R$id.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R$layout.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R$layout.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R$raw.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R$raw.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R$string.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R$string.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/R.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/Sample2_1_Activity$1.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/Sample2_1_Activity$1.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/Sample2_1_Activity$2.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/Sample2_1_Activity$2.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/Sample2_1_Activity.class
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第2章 游戏开发基础知识/Sample2_1/bin/com/bn/pp1/Sample2_1_Activity.class
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第2章 游戏开发基础知识/Sample2_1/bin/resources.ap_
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第2章 游戏开发基础知识/Sample2_1/bin/resources.ap_
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第2章 游戏开发基础知识/Sample2_1/default.properties
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第2章 游戏开发基础知识/Sample2_1/default.properties
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system use,
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# "build.properties", and override values to adapt the script to your
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# project structure.
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# Project target.
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target=android-7
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30
第2章 游戏开发基础知识/Sample2_1/gen/com/bn/pp1/R.java
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第2章 游戏开发基础知识/Sample2_1/gen/com/bn/pp1/R.java
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/* AUTO-GENERATED FILE. DO NOT MODIFY.
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*
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* This class was automatically generated by the
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* aapt tool from the resource data it found. It
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* should not be modified by hand.
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*/
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package com.bn.pp1;
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public final class R {
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public static final class attr {
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}
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public static final class drawable {
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public static final int icon=0x7f020000;
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}
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public static final class id {
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public static final int Button01=0x7f060000;
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public static final int Button02=0x7f060001;
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}
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public static final class layout {
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public static final int main=0x7f030000;
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}
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public static final class raw {
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public static final int musictest=0x7f040000;
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}
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public static final class string {
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public static final int app_name=0x7f050001;
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public static final int hello=0x7f050000;
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}
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}
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第2章 游戏开发基础知识/Sample2_1/res/drawable-hdpi/icon.png
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第2章 游戏开发基础知识/Sample2_1/res/drawable-hdpi/icon.png
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第2章 游戏开发基础知识/Sample2_1/res/drawable-ldpi/icon.png
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第2章 游戏开发基础知识/Sample2_1/res/drawable-ldpi/icon.png
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第2章 游戏开发基础知识/Sample2_1/res/drawable-mdpi/icon.png
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第2章 游戏开发基础知识/Sample2_1/res/drawable-mdpi/icon.png
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After Width: | Height: | Size: 2.5 KiB |
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第2章 游戏开发基础知识/Sample2_1/res/layout/main.xml
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第2章 游戏开发基础知识/Sample2_1/res/layout/main.xml
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:orientation="vertical"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent"
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>
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<TextView
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android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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android:textSize="18dip"
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android:gravity="center"
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android:text="即时音效"
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/>
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<Button
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android:text="播放音效"
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android:id="@+id/Button01"
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android:gravity="center"
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android:layout_width="fill_parent"
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android:layout_height="wrap_content">
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</Button>
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<Button
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android:text="停止播放"
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android:id="@+id/Button02"
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android:gravity="center"
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android:layout_width="fill_parent"
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android:layout_height="wrap_content">
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</Button>
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</LinearLayout>
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第2章 游戏开发基础知识/Sample2_1/res/raw/musictest.ogg
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第2章 游戏开发基础知识/Sample2_1/res/raw/musictest.ogg
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第2章 游戏开发基础知识/Sample2_1/res/values/strings.xml
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第2章 游戏开发基础知识/Sample2_1/res/values/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="hello">Hello World, Sample3_6_Activity!</string>
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<string name="app_name">Sample2_1</string>
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</resources>
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package com.bn.pp1;
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import java.util.HashMap;
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import android.app.Activity;
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import android.content.Context;
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import android.media.AudioManager;
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import android.media.SoundPool;
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import android.os.Bundle;
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import android.view.View;
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import android.view.View.OnClickListener;
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import android.widget.Button;
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import android.widget.Toast;
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public class Sample2_1_Activity extends Activity {
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SoundPool sp; // 声明SoundPool的引用
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HashMap<Integer, Integer> hm; // 声明一个HashMap来存放声音文件
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int currStreamId;// 当前正播放的streamId
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@Override
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// 重写onCreate方法
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public void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(R.layout.main); // 设置layout
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initSoundPool(); // 初始化声音池的方法
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Button b1 = (Button) this.findViewById(R.id.Button01); // 获取播放按钮
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b1.setOnClickListener // 为播放按钮添加监听器
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(new OnClickListener() {
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@Override
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public void onClick(View v) {
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playSound(1, 0); // 播放1号声音资源,且播放一次
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// 提示播放即时音效
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Toast.makeText(getBaseContext(), "播放即时音效", Toast.LENGTH_SHORT)
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.show();
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}
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});
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Button b2 = (Button) this.findViewById(R.id.Button02); // 获取停止按钮
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b2.setOnClickListener // 为停止按钮添加监听器
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(new OnClickListener() {
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@Override
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public void onClick(View v) {
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sp.stop(currStreamId); // 停止正在播放的某个声音
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// 提示停止播放
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Toast.makeText(getBaseContext(), "停止播放即时音效", Toast.LENGTH_SHORT)
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.show();
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}
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});
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}
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// 初始化声音池的方法
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public void initSoundPool() {
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sp = new SoundPool(4, AudioManager.STREAM_MUSIC, 0); // 创建SoundPool对象
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hm = new HashMap<Integer, Integer>(); // 创建HashMap对象
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hm.put(1, sp.load(this, R.raw.musictest, 1)); // 加载声音文件musictest并且设置为1号声音放入hm中
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}
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// 播放声音的方法
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public void playSound(int sound, int loop) { // 获取AudioManager引用
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AudioManager am = (AudioManager) this
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.getSystemService(Context.AUDIO_SERVICE);
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// 获取当前音量
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float streamVolumeCurrent = am
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.getStreamVolume(AudioManager.STREAM_MUSIC);
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// 获取系统最大音量
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float streamVolumeMax = am
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.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
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// 计算得到播放音量
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float volume = streamVolumeCurrent / streamVolumeMax;
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// 调用SoundPool的play方法来播放声音文件
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currStreamId = sp.play(hm.get(sound), volume, volume, 1, loop, 1.0f);
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}
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}
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