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7
第2章 游戏开发基础知识/Sample2_6/.classpath
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第2章 游戏开发基础知识/Sample2_6/.classpath
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry kind="src" path="src"/>
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<classpathentry kind="src" path="gen"/>
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<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
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<classpathentry kind="output" path="bin"/>
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</classpath>
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33
第2章 游戏开发基础知识/Sample2_6/.project
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第2章 游戏开发基础知识/Sample2_6/.project
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<name>Sample2_6</name>
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<comment></comment>
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>org.eclipse.jdt.core.javabuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>com.android.ide.eclipse.adt.ApkBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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</buildSpec>
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<natures>
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<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
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<nature>org.eclipse.jdt.core.javanature</nature>
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</natures>
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</projectDescription>
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12
第2章 游戏开发基础知识/Sample2_6/.settings/org.eclipse.jdt.core.prefs
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12
第2章 游戏开发基础知识/Sample2_6/.settings/org.eclipse.jdt.core.prefs
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#Fri Jul 01 08:09:10 CST 2011
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eclipse.preferences.version=1
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org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
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org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6
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org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
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org.eclipse.jdt.core.compiler.compliance=1.6
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org.eclipse.jdt.core.compiler.debug.lineNumber=generate
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org.eclipse.jdt.core.compiler.debug.localVariable=generate
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org.eclipse.jdt.core.compiler.debug.sourceFile=generate
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org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
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org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
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org.eclipse.jdt.core.compiler.source=1.6
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14
第2章 游戏开发基础知识/Sample2_6/AndroidManifest.xml
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第2章 游戏开发基础知识/Sample2_6/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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android:versionCode="1"
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android:versionName="1.0" package="com.bn.pp6">
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<application android:icon="@drawable/icon" android:label="@string/app_name">
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<activity android:name=".Sample2_6_Activity"
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android:label="@string/app_name">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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BIN
第2章 游戏开发基础知识/Sample2_6/bin/Sample2_6.apk
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第2章 游戏开发基础知识/Sample2_6/bin/Sample2_6.apk
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第2章 游戏开发基础知识/Sample2_6/bin/classes.dex
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第2章 游戏开发基础知识/Sample2_6/bin/classes.dex
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/R$attr.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/R$attr.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/R$drawable.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/R$drawable.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/R$id.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/R$id.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/R$layout.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/R$layout.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/R$string.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/R$string.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/R.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/R.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/Sample2_6_Activity$1.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/Sample2_6_Activity$1.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/Sample2_6_Activity$2.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/Sample2_6_Activity$2.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/Sample2_6_Activity$3.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/Sample2_6_Activity$3.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/Sample2_6_Activity.class
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第2章 游戏开发基础知识/Sample2_6/bin/com/bn/pp6/Sample2_6_Activity.class
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第2章 游戏开发基础知识/Sample2_6/bin/resources.ap_
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第2章 游戏开发基础知识/Sample2_6/bin/resources.ap_
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11
第2章 游戏开发基础知识/Sample2_6/default.properties
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第2章 游戏开发基础知识/Sample2_6/default.properties
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# This file is automatically generated by Android Tools.
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# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
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#
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# This file must be checked in Version Control Systems.
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#
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# To customize properties used by the Ant build system use,
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# "build.properties", and override values to adapt the script to your
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# project structure.
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# Project target.
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target=android-7
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28
第2章 游戏开发基础知识/Sample2_6/gen/com/bn/pp6/R.java
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第2章 游戏开发基础知识/Sample2_6/gen/com/bn/pp6/R.java
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/* AUTO-GENERATED FILE. DO NOT MODIFY.
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*
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* This class was automatically generated by the
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* aapt tool from the resource data it found. It
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* should not be modified by hand.
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*/
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package com.bn.pp6;
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public final class R {
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public static final class attr {
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}
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public static final class drawable {
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public static final int icon=0x7f020000;
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}
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public static final class id {
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public static final int back=0x7f050000;
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public static final int currDirTV=0x7f050001;
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public static final int lv=0x7f050002;
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}
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public static final class layout {
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public static final int main=0x7f030000;
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}
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public static final class string {
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public static final int app_name=0x7f040001;
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public static final int hello=0x7f040000;
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}
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}
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第2章 游戏开发基础知识/Sample2_6/res/drawable-hdpi/icon.png
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第2章 游戏开发基础知识/Sample2_6/res/drawable-hdpi/icon.png
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第2章 游戏开发基础知识/Sample2_6/res/drawable-ldpi/icon.png
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第2章 游戏开发基础知识/Sample2_6/res/drawable-ldpi/icon.png
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第2章 游戏开发基础知识/Sample2_6/res/drawable-mdpi/icon.png
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第2章 游戏开发基础知识/Sample2_6/res/drawable-mdpi/icon.png
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After Width: | Height: | Size: 2.5 KiB |
45
第2章 游戏开发基础知识/Sample2_6/res/layout/main.xml
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第2章 游戏开发基础知识/Sample2_6/res/layout/main.xml
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout
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xmlns:android="http://schemas.android.com/apk/res/android"
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android:orientation="vertical"
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android:layout_width="fill_parent"
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android:background="#ffffff"
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android:layout_height="fill_parent"
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>
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<Button
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android:id="@+id/back"
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android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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android:text="返回上一层目录"
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android:textSize="18dip"
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/>
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<LinearLayout
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android:layout_width="fill_parent"
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android:layout_height="fill_parent"
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android:orientation="vertical"
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>
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<LinearLayout
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android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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>
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<TextView
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android:id="@+id/currDirTV"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:textColor="#000000"
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/>
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</LinearLayout>
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<LinearLayout
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android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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android:paddingTop="10dip"
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>
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<ListView
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android:id="@+id/lv"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent"
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android:textSize="18dip"
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/>
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</LinearLayout>
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</LinearLayout>
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</LinearLayout>
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5
第2章 游戏开发基础知识/Sample2_6/res/values/strings.xml
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5
第2章 游戏开发基础知识/Sample2_6/res/values/strings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="hello">Hello World, Sample3_2_Activity!</string>
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<string name="app_name">Sample2_6</string>
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</resources>
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118
第2章 游戏开发基础知识/Sample2_6/src/com/bn/pp6/Sample2_6_Activity.java
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第2章 游戏开发基础知识/Sample2_6/src/com/bn/pp6/Sample2_6_Activity.java
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package com.bn.pp6;
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import java.io.File; //导入相关包
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import android.app.Activity;
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import android.graphics.Color;
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import android.os.Bundle;
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import android.view.Gravity;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.View.OnClickListener;
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import android.widget.AdapterView;
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import android.widget.BaseAdapter;
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import android.widget.Button;
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import android.widget.LinearLayout;
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import android.widget.ListView;
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import android.widget.TextView;
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import android.widget.Toast;
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import android.widget.AdapterView.OnItemClickListener;
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public class Sample2_6_Activity extends Activity {// 创建Activity
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String currPath; // 当前路径字符串
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String rootPath = "/"; // 根目录路径
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TextView currDirTV;//显示当前路径的TextView
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@Override
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public void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(R.layout.main); // 设置layout
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final ListView lv = (ListView) this.findViewById(R.id.lv); // 获取ListView
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Button back = (Button) this.findViewById(R.id.back); // 获取返回按钮
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final File[] files = getFiles(rootPath); // 调用getFiles方法获取根目录下文件列表
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currDirTV = (TextView) this.findViewById(R.id.currDirTV); // 获取ListView
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currPath = rootPath;
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currDirTV.setText("当前路径:" + currPath);//设置当前路径
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initListView(files, lv); // 初始化显示列表
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back.setOnClickListener // 返回按钮监听器
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(new OnClickListener() {
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@Override
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public void onClick(View v) {
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if (!currPath.equals(rootPath)) {// 若当前路径不是根目录,返回到上一层目录
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File f = new File(currPath); // 获取当前路径下的文件列表
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f = f.getParentFile(); // 获取当前路径的上层路径
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currPath = f.getPath(); // 更改当前路径
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currDirTV.setText("当前路径:" + currPath);//设置当前路径
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initListView(getFiles(currPath), lv); // 初始化显示列表
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}
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}
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});
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}
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// 获取当前目录下的文件列表的方法
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public File[] getFiles(String filePath) {
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File[] files = new File(filePath).listFiles();// 获取当前目录下的文件列表
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return files; // 返回文件列表
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}
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// 初始化ListView进行显示
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public void initListView(final File[] files, final ListView lv) {
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// 当文件列表不为空时
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if (files != null) {
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if (files.length == 0) {// 当前目录为空
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File f = new File(currPath); // 获取当前路径对应文件列表
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f = f.getParentFile(); // 获取上层路径
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currPath = f.getPath(); // 记录当前路径
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currDirTV.setText("当前路径:" + currPath);//设置当前路径
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Toast.makeText(this, "该文件夹为空!!", Toast.LENGTH_SHORT).show();
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} else {
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BaseAdapter ba = new BaseAdapter()// 创建适配器
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{
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@Override
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public int getCount() {
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return files.length;
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}
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@Override
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public Object getItem(int position) {
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return null;
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}
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@Override
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public long getItemId(int position) {
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return 0;
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}
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@Override
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public View getView(int arg0, View arg1, ViewGroup arg2) {
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LinearLayout ll = new LinearLayout(
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Sample2_6_Activity.this); // 创建LinearLayout
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ll.setOrientation(LinearLayout.VERTICAL); // 竖直排列
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ll.setPadding(5, 5, 5, 5); // 设置留白
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TextView tv = new TextView(Sample2_6_Activity.this); // 创建TextView
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tv.setTextColor(Color.BLACK); // 设置字体颜色
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tv.setText(files[arg0].getName()); // 添加文字为文件名称
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tv.setGravity(Gravity.LEFT); // 左对齐
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tv.setTextSize(16); // 字体大小
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ll.addView(tv); // 添加TextView
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return ll; // 返回LinearLayout
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}
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};
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lv.setAdapter(ba); // 为ListView设置适配器
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lv.setOnItemClickListener // 为ListView添加监听器
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(new OnItemClickListener() {
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@Override
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public void onItemClick(AdapterView<?> arg0, View arg1,
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int arg2, long arg3) {
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currPath = files[arg2].getPath(); // 获取点击的文件名称的当前路径
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currDirTV.setText("当前路径:" + currPath);//设置当前路径
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File[] fs = getFiles(currPath); // 获取当前路径的文件列表
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initListView(fs, lv); // 初始化ListView
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}
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});
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}
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} else {
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File f = new File(currPath); // 获取当前文件列表的路径对应的文件
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f = f.getParentFile(); // 获取父目录文件
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currPath = f.getPath(); // 记录当前文件列表路径
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currDirTV.setText("当前路径:" + currPath);//设置当前路径
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Toast.makeText(this, "该目录不是文件夹或无权限访问!", Toast.LENGTH_SHORT).show();
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}
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}
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}
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