初次提交
This commit is contained in:
11
第21章 火力篮球/BasketBall_Shot/assets/lightfrag.sh
Normal file
11
第21章 火力篮球/BasketBall_Shot/assets/lightfrag.sh
Normal file
@@ -0,0 +1,11 @@
|
||||
precision mediump float;
|
||||
//接收从顶点着色器过来的参数
|
||||
varying vec4 vambient;
|
||||
varying vec4 vdiffuse;
|
||||
varying vec4 vspecular;
|
||||
void main()
|
||||
{
|
||||
//将计算出的颜色给此片元
|
||||
vec4 finalColor=vec4(0.9,0.01,0.01,1.0);
|
||||
gl_FragColor = finalColor*vambient+finalColor*vspecular+finalColor*vdiffuse;//给此片元颜色值
|
||||
}
|
||||
Reference in New Issue
Block a user