初次提交
This commit is contained in:
7
第22章 夜鹰行动/AircraftAttack/.classpath
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7
第22章 夜鹰行动/AircraftAttack/.classpath
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|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<classpath>
|
||||
<classpathentry kind="src" path="src"/>
|
||||
<classpathentry kind="src" path="gen"/>
|
||||
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
|
||||
<classpathentry kind="output" path="bin"/>
|
||||
</classpath>
|
||||
33
第22章 夜鹰行动/AircraftAttack/.project
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33
第22章 夜鹰行动/AircraftAttack/.project
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@@ -0,0 +1,33 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<projectDescription>
|
||||
<name>AircraftAttack</name>
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||||
<comment></comment>
|
||||
<projects>
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||||
</projects>
|
||||
<buildSpec>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.jdt.core.javabuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
</buildSpec>
|
||||
<natures>
|
||||
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
|
||||
<nature>org.eclipse.jdt.core.javanature</nature>
|
||||
</natures>
|
||||
</projectDescription>
|
||||
22
第22章 夜鹰行动/AircraftAttack/AndroidManifest.xml
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22
第22章 夜鹰行动/AircraftAttack/AndroidManifest.xml
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@@ -0,0 +1,22 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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||||
package="com.bn.menu"
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||||
android:versionCode="1"
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||||
android:versionName="1.0">
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||||
<application android:icon="@drawable/icon" android:label="@string/app_name">
|
||||
<activity android:name=".Aircraft_Activity"
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||||
android:label="@string/app_name"
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||||
android:configChanges="orientation|keyboardHidden"
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||||
android:screenOrientation="user"
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||||
>
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
</application>
|
||||
<uses-sdk android:minSdkVersion="8" />
|
||||
<uses-permission android:name="android.permission.WRITE_SETTINGS"/>
|
||||
<uses-permission android:name="android.permission.VIBRATE"/>
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||||
</manifest>
|
||||
1200
第22章 夜鹰行动/AircraftAttack/assets/feiji11.obj
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1200
第22章 夜鹰行动/AircraftAttack/assets/feiji11.obj
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File diff suppressed because it is too large
Load Diff
2730
第22章 夜鹰行动/AircraftAttack/assets/feiji22.obj
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2730
第22章 夜鹰行动/AircraftAttack/assets/feiji22.obj
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File diff suppressed because it is too large
Load Diff
1352
第22章 夜鹰行动/AircraftAttack/assets/feiji33.obj
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1352
第22章 夜鹰行动/AircraftAttack/assets/feiji33.obj
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File diff suppressed because it is too large
Load Diff
18
第22章 夜鹰行动/AircraftAttack/assets/frag_button.sh
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18
第22章 夜鹰行动/AircraftAttack/assets/frag_button.sh
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@@ -0,0 +1,18 @@
|
||||
precision mediump float;
|
||||
varying vec2 vTextureCoord; //接收从顶点着色器过来的参数
|
||||
uniform sampler2D sTexture;//纹理内容数据
|
||||
uniform int uisButtonDown;//按钮是否按下,如果按下,改变其不透明度
|
||||
void main()
|
||||
{
|
||||
//给此片元从纹理中采样出颜色值
|
||||
vec4 finalColor = texture2D(sTexture, vTextureCoord);
|
||||
if(uisButtonDown==1)//当前按钮按下
|
||||
{
|
||||
gl_FragColor=finalColor*0.5;
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_FragColor=finalColor;
|
||||
}
|
||||
|
||||
}
|
||||
13
第22章 夜鹰行动/AircraftAttack/assets/frag_color.sh
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13
第22章 夜鹰行动/AircraftAttack/assets/frag_color.sh
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@@ -0,0 +1,13 @@
|
||||
precision mediump float;
|
||||
//接收从顶点着色器过来的参数
|
||||
uniform float colorR;//颜色值的R分量
|
||||
uniform float colorG;//颜色值的G分量
|
||||
uniform float colorB;//颜色值的B分量
|
||||
uniform float colorA;
|
||||
void main()
|
||||
{
|
||||
//将计算出的颜色给此片元
|
||||
vec4 finalColor;
|
||||
finalColor=vec4(colorR,colorG,colorB,colorA);
|
||||
gl_FragColor = finalColor;//给此片元颜色值
|
||||
}
|
||||
85
第22章 夜鹰行动/AircraftAttack/assets/frag_tex_landform.sh
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85
第22章 夜鹰行动/AircraftAttack/assets/frag_tex_landform.sh
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@@ -0,0 +1,85 @@
|
||||
precision mediump float;
|
||||
varying vec2 vTextureCoord; //接收纹理坐标参数
|
||||
varying float vertexHeight;//接受顶点的高度值
|
||||
uniform sampler2D usTextureTuCeng;//纹理内容数据 ----土层
|
||||
uniform sampler2D usTextureCaoDi;//纹理内容数据-----草地
|
||||
uniform sampler2D usTextureShiTou;//纹理内容数据-----石头
|
||||
uniform sampler2D usTextureShanDing;//纹理内容数据-----山顶
|
||||
uniform float uheight;//最低点高度
|
||||
uniform float uheight_span;
|
||||
uniform int uland_flag;//山的标志1为地面上的高山
|
||||
void main()
|
||||
{
|
||||
//第一块地图的高度
|
||||
float height1=30.0;//第一个的渐变高度
|
||||
float height2=30.0;
|
||||
float height3=10.0;
|
||||
|
||||
float land1=250.0;//陆地山的过度
|
||||
float land2=400.0;
|
||||
|
||||
vec4 finalColor0=vec4(0.3,0.3,0.3,0.5);//黑色条
|
||||
vec4 finalColor1=texture2D(usTextureTuCeng, vTextureCoord);//土层
|
||||
vec4 finalColor2=texture2D(usTextureCaoDi, vTextureCoord); //草地
|
||||
vec4 finalColor3=texture2D(usTextureShiTou, vTextureCoord);//石头
|
||||
vec4 finalColor4=texture2D(usTextureShanDing, vTextureCoord);//山顶纹理
|
||||
if(uland_flag==0)
|
||||
{
|
||||
if(abs(vertexHeight)<uheight)
|
||||
{
|
||||
float ratio=abs(vertexHeight)/uheight;
|
||||
finalColor3 *=(1.0-ratio);
|
||||
finalColor0 *=ratio;
|
||||
gl_FragColor =finalColor3+ finalColor0;
|
||||
}
|
||||
else if(abs(vertexHeight)>=uheight&&abs(vertexHeight)<=uheight+height1)//第一个渐变高度
|
||||
{
|
||||
float ratio=(abs(vertexHeight)-uheight)/height1;
|
||||
finalColor0 *=(1.0-ratio);
|
||||
finalColor1 *=ratio;
|
||||
gl_FragColor =finalColor1 + finalColor0;
|
||||
}
|
||||
else if(abs(vertexHeight)>uheight+height1&&abs(vertexHeight)<=uheight_span-height2)
|
||||
{
|
||||
gl_FragColor =finalColor1;
|
||||
}
|
||||
else if(abs(vertexHeight)>=uheight_span-height2&&abs(vertexHeight)<=uheight_span)
|
||||
{
|
||||
float ratio=(abs(vertexHeight)-uheight_span+height2)/height2;
|
||||
finalColor1 *=(1.0-ratio);
|
||||
finalColor0 *=ratio;
|
||||
gl_FragColor =finalColor1 + finalColor0;
|
||||
}
|
||||
else if(abs(vertexHeight)>=uheight_span&&abs(vertexHeight)<=uheight_span+height3)
|
||||
{
|
||||
float ratio=(abs(vertexHeight)-uheight_span)/height3;
|
||||
finalColor0 *=(1.0-ratio);
|
||||
finalColor2 *=ratio;
|
||||
finalColor0.a=0.2;
|
||||
gl_FragColor =finalColor2 + finalColor0;
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_FragColor = finalColor2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if(abs(vertexHeight)<land1)
|
||||
{
|
||||
gl_FragColor = finalColor2;
|
||||
}
|
||||
else if(abs(vertexHeight)>=land1&&abs(vertexHeight)<=land2)
|
||||
{
|
||||
float ratio=(abs(vertexHeight)-land1)/(land2-land1);
|
||||
finalColor2 *=(1.0-ratio);
|
||||
finalColor4 *=ratio;
|
||||
gl_FragColor =finalColor2 + finalColor4;
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_FragColor = finalColor4;
|
||||
}
|
||||
}
|
||||
}
|
||||
8
第22章 夜鹰行动/AircraftAttack/assets/frag_tex_only.sh
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8
第22章 夜鹰行动/AircraftAttack/assets/frag_tex_only.sh
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@@ -0,0 +1,8 @@
|
||||
precision mediump float;
|
||||
varying vec2 vTextureCoord; //接收从顶点着色器过来的参数
|
||||
uniform sampler2D sTexture;//纹理内容数据
|
||||
void main()
|
||||
{
|
||||
//给此片元从纹理中采样出颜色值
|
||||
gl_FragColor = texture2D(sTexture, vTextureCoord);
|
||||
}
|
||||
14
第22章 夜鹰行动/AircraftAttack/assets/frag_tex_water.sh
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14
第22章 夜鹰行动/AircraftAttack/assets/frag_tex_water.sh
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@@ -0,0 +1,14 @@
|
||||
//具有纹理功能的片元着色器
|
||||
precision mediump float;
|
||||
varying vec2 vTextureCoord; //接收从顶点着色器过来的参数
|
||||
uniform sampler2D sTexture;//纹理内容数据
|
||||
uniform float stK;
|
||||
void main()
|
||||
{
|
||||
//纹理坐标ST的偏移量
|
||||
vec2 st_Result=vec2(0,0);
|
||||
st_Result.x=vTextureCoord.x+stK;
|
||||
st_Result.y=vTextureCoord.y;
|
||||
//给此片元从纹理中采样出颜色值
|
||||
gl_FragColor = texture2D(sTexture, st_Result);
|
||||
}
|
||||
5
第22章 夜鹰行动/AircraftAttack/assets/frag_xk.sh
Normal file
5
第22章 夜鹰行动/AircraftAttack/assets/frag_xk.sh
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@@ -0,0 +1,5 @@
|
||||
//星空着色器
|
||||
precision mediump float;
|
||||
void main(){
|
||||
gl_FragColor = vec4(1.0,1.0,1.0,1.0); //给此片元颜色值
|
||||
}
|
||||
18
第22章 夜鹰行动/AircraftAttack/assets/frag_xue.sh
Normal file
18
第22章 夜鹰行动/AircraftAttack/assets/frag_xue.sh
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@@ -0,0 +1,18 @@
|
||||
precision mediump float;
|
||||
varying vec2 vTextureCoord; //接收纹理坐标参数
|
||||
varying float vertexHeight;//接受顶点的高度值
|
||||
varying float vertexwhidth;//接受血的最左边位置
|
||||
uniform sampler2D sTexture;//纹理内容数据
|
||||
uniform float ublood;
|
||||
void main()
|
||||
{
|
||||
vec4 finalColor=texture2D(sTexture, vTextureCoord);
|
||||
if(vertexwhidth<ublood&&vertexwhidth>-97.0&&vertexwhidth<97.0&&vertexHeight>-6.5&&vertexHeight<6.5)
|
||||
{
|
||||
gl_FragColor = vec4(0.5,0.17,0.04,1.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_FragColor=finalColor;
|
||||
}
|
||||
}
|
||||
133
第22章 夜鹰行动/AircraftAttack/assets/tank_berral1.obj
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133
第22章 夜鹰行动/AircraftAttack/assets/tank_berral1.obj
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@@ -0,0 +1,133 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# ´´˝¨ľÄÎÄźţ:16.09.2011 22:45:41
|
||||
|
||||
#
|
||||
# object Cylinder02
|
||||
#
|
||||
|
||||
v -0.0357 0.0470 -0.0971
|
||||
v 0.4643 -0.8192 -0.1158
|
||||
v 0.9643 0.0470 -0.0971
|
||||
v -0.5357 -0.8192 -0.1158
|
||||
v -1.0357 0.0470 -0.0971
|
||||
v -0.5357 0.9132 -0.0785
|
||||
v 0.4643 0.9132 -0.0785
|
||||
v 0.4643 -0.7180 -25.5408
|
||||
v 0.9643 0.1482 -25.5223
|
||||
v -0.5357 -0.7180 -25.5408
|
||||
v -1.0357 0.1482 -25.5223
|
||||
v -0.5357 1.0144 -25.5037
|
||||
v 0.4643 1.0144 -25.5037
|
||||
v -0.0357 0.1482 -25.5223
|
||||
# 14 vertices
|
||||
|
||||
vt 0.5000 0.0000 0.0000
|
||||
vt 0.9167 0.0000 0.0000
|
||||
vt 0.7500 0.0000 0.0000
|
||||
vt 0.0833 0.0000 0.0000
|
||||
vt -0.0833 0.0000 0.0000
|
||||
vt 0.2500 0.0000 0.0000
|
||||
vt 0.4167 0.0000 0.0000
|
||||
vt 0.5833 0.0000 0.0000
|
||||
vt 0.9167 1.0000 0.0000
|
||||
vt 0.7500 1.0000 0.0000
|
||||
vt 0.0833 1.0000 0.0000
|
||||
vt -0.0833 1.0000 0.0000
|
||||
vt 0.2500 1.0000 0.0000
|
||||
vt 0.4167 1.0000 0.0000
|
||||
vt 0.5833 1.0000 0.0000
|
||||
vt 0.5000 1.0000 0.0000
|
||||
# 16 texture coords
|
||||
|
||||
g Cylinder02
|
||||
f 1/1 2/2 3/3
|
||||
f 1/1 4/4 2/5
|
||||
f 1/1 5/6 4/4
|
||||
f 1/1 6/7 5/6
|
||||
f 1/1 7/8 6/7
|
||||
f 1/1 3/3 7/8
|
||||
f 3/3 8/9 9/10
|
||||
f 3/3 2/2 8/9
|
||||
f 2/5 10/11 8/12
|
||||
f 2/5 4/4 10/11
|
||||
f 4/4 11/13 10/11
|
||||
f 4/4 5/6 11/13
|
||||
f 5/6 12/14 11/13
|
||||
f 5/6 6/7 12/14
|
||||
f 6/7 13/15 12/14
|
||||
f 6/7 7/8 13/15
|
||||
f 7/8 9/10 13/15
|
||||
f 7/8 3/3 9/10
|
||||
f 14/16 9/10 8/9
|
||||
f 14/16 8/12 10/11
|
||||
f 14/16 10/11 11/13
|
||||
f 14/16 11/13 12/14
|
||||
f 14/16 12/14 13/15
|
||||
f 14/16 13/15 9/10
|
||||
# 24 faces
|
||||
|
||||
#
|
||||
# object Cylinder03
|
||||
#
|
||||
|
||||
v -0.0069 0.0013 -20.4433
|
||||
v 0.7431 -1.2956 -20.5194
|
||||
v 1.4931 0.0013 -20.4433
|
||||
v -0.7569 -1.2956 -20.5194
|
||||
v -1.5069 0.0013 -20.4433
|
||||
v -0.7569 1.2981 -20.3673
|
||||
v 0.7431 1.2981 -20.3673
|
||||
v 0.7431 -1.0615 -24.5125
|
||||
v 1.4931 0.2353 -24.4365
|
||||
v -0.7569 -1.0615 -24.5125
|
||||
v -1.5069 0.2353 -24.4365
|
||||
v -0.7569 1.5321 -24.3605
|
||||
v 0.7431 1.5321 -24.3605
|
||||
v -0.0069 0.2353 -24.4365
|
||||
# 14 vertices
|
||||
|
||||
vt 0.5000 0.0000 0.0000
|
||||
vt 0.9167 0.0000 0.0000
|
||||
vt 0.7500 0.0000 0.0000
|
||||
vt 0.0833 0.0000 0.0000
|
||||
vt -0.0833 0.0000 0.0000
|
||||
vt 0.2500 0.0000 0.0000
|
||||
vt 0.4167 0.0000 0.0000
|
||||
vt 0.5833 0.0000 0.0000
|
||||
vt 0.9167 1.0000 0.0000
|
||||
vt 0.7500 1.0000 0.0000
|
||||
vt 0.0833 1.0000 0.0000
|
||||
vt -0.0833 1.0000 0.0000
|
||||
vt 0.2500 1.0000 0.0000
|
||||
vt 0.4167 1.0000 0.0000
|
||||
vt 0.5833 1.0000 0.0000
|
||||
vt 0.5000 1.0000 0.0000
|
||||
# 16 texture coords
|
||||
|
||||
g Cylinder03
|
||||
f 15/17 16/18 17/19
|
||||
f 15/17 18/20 16/21
|
||||
f 15/17 19/22 18/20
|
||||
f 15/17 20/23 19/22
|
||||
f 15/17 21/24 20/23
|
||||
f 15/17 17/19 21/24
|
||||
f 17/19 22/25 23/26
|
||||
f 17/19 16/18 22/25
|
||||
f 16/21 24/27 22/28
|
||||
f 16/21 18/20 24/27
|
||||
f 18/20 25/29 24/27
|
||||
f 18/20 19/22 25/29
|
||||
f 19/22 26/30 25/29
|
||||
f 19/22 20/23 26/30
|
||||
f 20/23 27/31 26/30
|
||||
f 20/23 21/24 27/31
|
||||
f 21/24 23/26 27/31
|
||||
f 21/24 17/19 23/26
|
||||
f 28/32 23/26 22/25
|
||||
f 28/32 22/28 24/27
|
||||
f 28/32 24/27 25/29
|
||||
f 28/32 25/29 26/30
|
||||
f 28/32 26/30 27/31
|
||||
f 28/32 27/31 23/26
|
||||
# 24 faces
|
||||
|
||||
186
第22章 夜鹰行动/AircraftAttack/assets/tank_body.obj
Normal file
186
第22章 夜鹰行动/AircraftAttack/assets/tank_body.obj
Normal file
@@ -0,0 +1,186 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
# ´´˝¨ľÄÎÄźţ:16.09.2011 21:11:21
|
||||
|
||||
mtllib tank.mtl
|
||||
|
||||
#
|
||||
# object Cylinder01
|
||||
#
|
||||
|
||||
v 7.9507 13.8365 -0.0018
|
||||
v 3.0543 18.3818 -3.3152
|
||||
v 4.3703 18.3818 -0.0018
|
||||
v 5.5860 13.8365 -5.7614
|
||||
v -0.1228 18.3818 -4.6876
|
||||
v -0.1228 13.8365 -8.1471
|
||||
v -3.2999 18.3818 -3.3152
|
||||
v -5.8316 13.8365 -5.7614
|
||||
v -4.6158 18.3818 -0.0018
|
||||
v -8.1962 13.8365 -0.0018
|
||||
v -3.2999 18.3818 3.3116
|
||||
v -5.8316 13.8365 5.7578
|
||||
v -0.1228 18.3818 4.6840
|
||||
v -0.1228 13.8365 8.1435
|
||||
v 3.0543 18.3818 3.3116
|
||||
v 5.5860 13.8365 5.7578
|
||||
v -0.1228 18.3818 -0.0018
|
||||
# 17 vertices
|
||||
|
||||
vt 0.7500 0.0000 0.0000
|
||||
vt 0.8750 1.0000 0.0000
|
||||
vt 0.7500 1.0000 0.0000
|
||||
vt 0.8750 0.0000 0.0000
|
||||
vt -0.1250 0.0000 0.0000
|
||||
vt 0.0000 1.0000 0.0000
|
||||
vt -0.1250 1.0000 0.0000
|
||||
vt 0.0000 0.0000 0.0000
|
||||
vt 0.1250 1.0000 0.0000
|
||||
vt 0.1250 0.0000 0.0000
|
||||
vt 0.2500 1.0000 0.0000
|
||||
vt 0.2500 0.0000 0.0000
|
||||
vt 0.3750 1.0000 0.0000
|
||||
vt 0.3750 0.0000 0.0000
|
||||
vt 0.5000 1.0000 0.0000
|
||||
vt 0.5000 0.0000 0.0000
|
||||
vt 0.6250 1.0000 0.0000
|
||||
vt 0.6250 0.0000 0.0000
|
||||
# 18 texture coords
|
||||
|
||||
g Cylinder01
|
||||
usemtl initialShadingGroup
|
||||
f 1/1 2/2 3/3
|
||||
f 1/1 4/4 2/2
|
||||
f 4/5 5/6 2/7
|
||||
f 4/5 6/8 5/6
|
||||
f 6/8 7/9 5/6
|
||||
f 6/8 8/10 7/9
|
||||
f 8/10 9/11 7/9
|
||||
f 8/10 10/12 9/11
|
||||
f 10/12 11/13 9/11
|
||||
f 10/12 12/14 11/13
|
||||
f 12/14 13/15 11/13
|
||||
f 12/14 14/16 13/15
|
||||
f 14/16 15/17 13/15
|
||||
f 14/16 16/18 15/17
|
||||
f 16/18 3/3 15/17
|
||||
f 16/18 1/1 3/3
|
||||
f 17/15 3/3 2/2
|
||||
f 17/15 2/7 5/6
|
||||
f 17/15 5/6 7/9
|
||||
f 17/15 7/9 9/11
|
||||
f 17/15 9/11 11/13
|
||||
f 17/15 11/13 13/15
|
||||
f 17/15 13/15 15/17
|
||||
f 17/15 15/17 3/3
|
||||
# 24 faces
|
||||
|
||||
#
|
||||
# object Box01
|
||||
#
|
||||
|
||||
v -10.6728 13.8499 10.4160
|
||||
v 10.3698 13.8499 10.4160
|
||||
v 10.3698 13.8499 -11.3723
|
||||
v -10.6728 13.8499 -11.3723
|
||||
v -10.6728 8.8499 17.8421
|
||||
v 10.3698 8.8499 17.8421
|
||||
v 10.3698 11.3499 14.6786
|
||||
v -10.6728 11.3499 14.6786
|
||||
v 10.3698 8.8499 -20.1192
|
||||
v 10.3698 10.1006 -18.3504
|
||||
v -10.6728 8.8499 -20.1192
|
||||
v -10.6728 10.1006 -18.3504
|
||||
# 12 vertices
|
||||
|
||||
vt 0.0000 0.0000 0.0000
|
||||
vt 1.0000 0.0000 0.0000
|
||||
vt 1.0000 1.0000 0.0000
|
||||
vt 0.0000 1.0000 0.0000
|
||||
vt 1.0000 0.5000 0.0000
|
||||
vt 0.0000 0.5000 0.0000
|
||||
# 6 texture coords
|
||||
|
||||
g Box01
|
||||
usemtl initialShadingGroup
|
||||
f 18/19 19/20 20/21
|
||||
f 20/21 21/22 18/19
|
||||
f 22/19 23/20 24/23
|
||||
f 24/23 25/24 22/19
|
||||
f 25/24 24/23 19/21
|
||||
f 19/21 18/22 25/24
|
||||
f 23/19 26/20 27/23
|
||||
f 27/23 24/24 23/19
|
||||
f 24/24 27/23 20/21
|
||||
f 20/21 19/22 24/24
|
||||
f 26/19 28/20 29/23
|
||||
f 29/23 27/24 26/19
|
||||
f 27/24 29/23 21/21
|
||||
f 21/21 20/22 27/24
|
||||
f 28/19 22/20 25/23
|
||||
f 25/23 29/24 28/19
|
||||
f 29/24 25/23 18/21
|
||||
f 18/21 21/22 29/24
|
||||
# 18 faces
|
||||
|
||||
#
|
||||
# object Box02
|
||||
#
|
||||
|
||||
v -10.5444 0.1708 13.8325
|
||||
v -10.5444 0.1708 -14.1778
|
||||
v 10.5210 0.1708 -14.1778
|
||||
v 10.5210 0.1708 13.8325
|
||||
v 10.5210 2.5185 16.8031
|
||||
v -10.5444 2.2558 16.8031
|
||||
v 10.5210 5.9917 18.6752
|
||||
v -10.5444 5.9917 18.6752
|
||||
v 10.5210 9.0335 17.6845
|
||||
v -10.5444 9.0335 17.6845
|
||||
v 10.5210 2.2250 -17.3194
|
||||
v 10.5210 7.1370 -21.4220
|
||||
v 10.5210 8.9859 -19.8319
|
||||
v -10.5444 2.2250 -17.3194
|
||||
v -10.5444 7.1370 -21.4220
|
||||
v -10.5444 8.9859 -19.8319
|
||||
# 16 vertices
|
||||
|
||||
vt 1.0000 0.0000 0.0000
|
||||
vt 1.0000 1.0000 0.0000
|
||||
vt 0.0000 1.0000 0.0000
|
||||
vt 0.0000 0.0000 0.0000
|
||||
vt 1.0000 0.3333 0.0000
|
||||
vt 0.0000 0.3333 0.0000
|
||||
vt 1.0000 0.6667 0.0000
|
||||
vt 0.0000 0.6667 0.0000
|
||||
# 8 texture coords
|
||||
|
||||
g Box02
|
||||
usemtl initialShadingGroup
|
||||
f 30/25 31/26 32/27
|
||||
f 32/27 33/28 30/25
|
||||
f 30/28 33/25 34/29
|
||||
f 34/29 35/30 30/28
|
||||
f 35/30 34/29 36/31
|
||||
f 36/31 37/32 35/30
|
||||
f 37/32 36/31 38/26
|
||||
f 38/26 39/27 37/32
|
||||
f 33/28 32/25 40/29
|
||||
f 40/29 34/30 33/28
|
||||
f 34/30 40/29 41/31
|
||||
f 41/31 36/32 34/30
|
||||
f 36/32 41/31 42/26
|
||||
f 42/26 38/27 36/32
|
||||
f 32/28 31/25 43/29
|
||||
f 43/29 40/30 32/28
|
||||
f 40/30 43/29 44/31
|
||||
f 44/31 41/32 40/30
|
||||
f 41/32 44/31 45/26
|
||||
f 45/26 42/27 41/32
|
||||
f 31/28 30/25 35/29
|
||||
f 35/29 43/30 31/28
|
||||
f 43/30 35/29 37/31
|
||||
f 37/31 44/32 43/30
|
||||
f 44/32 37/31 39/26
|
||||
f 39/26 45/27 44/32
|
||||
# 26 faces
|
||||
|
||||
11
第22章 夜鹰行动/AircraftAttack/assets/vertex_button.sh
Normal file
11
第22章 夜鹰行动/AircraftAttack/assets/vertex_button.sh
Normal file
@@ -0,0 +1,11 @@
|
||||
uniform mat4 uMVPMatrix; //总变换矩阵
|
||||
attribute vec3 aPosition; //顶点位置
|
||||
attribute vec2 aTexCoor; //顶点纹理坐标
|
||||
varying vec2 vTextureCoord; //用于传递给片元着色器的变量
|
||||
varying float positonX;
|
||||
void main()
|
||||
{
|
||||
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
|
||||
vTextureCoord = aTexCoor;//将接收的纹理坐标传递给片元着色器
|
||||
positonX=aPosition.x;
|
||||
}
|
||||
6
第22章 夜鹰行动/AircraftAttack/assets/vertex_color.sh
Normal file
6
第22章 夜鹰行动/AircraftAttack/assets/vertex_color.sh
Normal file
@@ -0,0 +1,6 @@
|
||||
uniform mat4 uMVPMatrix; //总变换矩阵
|
||||
attribute vec3 aPosition; //顶点位置
|
||||
void main()
|
||||
{
|
||||
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
|
||||
}
|
||||
11
第22章 夜鹰行动/AircraftAttack/assets/vertex_landform.sh
Normal file
11
第22章 夜鹰行动/AircraftAttack/assets/vertex_landform.sh
Normal file
@@ -0,0 +1,11 @@
|
||||
//山地的顶点着色器
|
||||
uniform mat4 uMVPMatrix; //总变换矩阵
|
||||
attribute vec3 aPosition; //顶点位置
|
||||
attribute vec2 aTexCoor; //顶点纹理坐标
|
||||
varying vec2 vTextureCoord; //用于传递给片元着色器的变量
|
||||
varying float vertexHeight;//接受顶点的高度值
|
||||
void main(){
|
||||
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
|
||||
vTextureCoord = aTexCoor;//将接收的纹理坐标传递给片元着色器
|
||||
vertexHeight = aPosition.y;//将该顶点的高度传入片元着色器
|
||||
}
|
||||
9
第22章 夜鹰行动/AircraftAttack/assets/vertex_tex_only.sh
Normal file
9
第22章 夜鹰行动/AircraftAttack/assets/vertex_tex_only.sh
Normal file
@@ -0,0 +1,9 @@
|
||||
uniform mat4 uMVPMatrix; //总变换矩阵
|
||||
attribute vec3 aPosition; //顶点位置
|
||||
attribute vec2 aTexCoor; //顶点纹理坐标
|
||||
varying vec2 vTextureCoord; //用于传递给片元着色器的变量
|
||||
void main()
|
||||
{
|
||||
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
|
||||
vTextureCoord = aTexCoor;//将接收的纹理坐标传递给片元着色器
|
||||
}
|
||||
10
第22章 夜鹰行动/AircraftAttack/assets/vertex_tex_water.sh
Normal file
10
第22章 夜鹰行动/AircraftAttack/assets/vertex_tex_water.sh
Normal file
@@ -0,0 +1,10 @@
|
||||
//绘制水面具有波浪功能的顶点着色器
|
||||
uniform mat4 uMVPMatrix; //总变换矩阵
|
||||
attribute vec3 aPosition; //顶点位置
|
||||
attribute vec2 aTexCoor; //顶点纹理坐标
|
||||
varying vec2 vTextureCoord; //用于传递给片元着色器的变量
|
||||
void main()
|
||||
{
|
||||
gl_Position = uMVPMatrix * vec4(aPosition,1);
|
||||
vTextureCoord = aTexCoor;//将接收的纹理坐标传递给片元着色器
|
||||
}
|
||||
8
第22章 夜鹰行动/AircraftAttack/assets/vertex_xk.sh
Normal file
8
第22章 夜鹰行动/AircraftAttack/assets/vertex_xk.sh
Normal file
@@ -0,0 +1,8 @@
|
||||
//星空着色器
|
||||
uniform mat4 uMVPMatrix; //总变换矩阵
|
||||
uniform float uPointSize;//点尺寸
|
||||
attribute vec3 aPosition; //顶点位置
|
||||
void main(){
|
||||
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
|
||||
gl_PointSize=uPointSize;
|
||||
}
|
||||
13
第22章 夜鹰行动/AircraftAttack/assets/vertex_xue.sh
Normal file
13
第22章 夜鹰行动/AircraftAttack/assets/vertex_xue.sh
Normal file
@@ -0,0 +1,13 @@
|
||||
uniform mat4 uMVPMatrix; //总变换矩阵
|
||||
attribute vec3 aPosition; //顶点位置
|
||||
attribute vec2 aTexCoor; //顶点纹理坐标
|
||||
varying vec2 vTextureCoord; //用于传递给片元着色器的变量
|
||||
varying float vertexHeight;//接受顶点的高度值
|
||||
varying float vertexwhidth;//接受血的最左边位置
|
||||
void main()
|
||||
{
|
||||
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
|
||||
vTextureCoord = aTexCoor;//将接收的纹理坐标传递给片元着色器
|
||||
vertexHeight = aPosition.y;//将该顶点的高度传入片元着色器
|
||||
vertexwhidth=aPosition.x;
|
||||
}
|
||||
BIN
第22章 夜鹰行动/AircraftAttack/bin/AircraftAttack.apk
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/AircraftAttack.apk
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/classes.dex
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/classes.dex
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/arsenal/Annulus.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/arsenal/Annulus.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/arsenal/Arsenal_House.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/arsenal/Arsenal_House.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/arsenal/House.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/arsenal/House.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/arsenal/PlaneHouse.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/arsenal/PlaneHouse.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/arsenal/Triangle.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/arsenal/Triangle.class
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/commonObject/DrawBomb.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/commonObject/DrawBomb.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/commonObject/LandForm.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/commonObject/LandForm.class
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/commonObject/SkyBall.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/commonObject/SkyBall.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/commonObject/SkyNight.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/commonObject/SkyNight.class
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/commonObject/Tree.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/commonObject/Tree.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/LoadUtil.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/LoadUtil.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/MatrixState.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/MatrixState.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/Memory.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/Memory.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/Normal.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/Normal.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/RotateUtil.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/RotateUtil.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/SQLiteUtil.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/SQLiteUtil.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/ShaderManager.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/ShaderManager.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/ShaderUtil.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/core/ShaderUtil.class
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/gameView/CircleForDraw.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/gameView/CircleForDraw.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/gameView/Constant.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/gameView/Constant.class
Normal file
Binary file not shown.
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/gameView/GLGameView.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/gameView/GLGameView.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/gameView/KeyThread$1.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/gameView/KeyThread$1.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/gameView/KeyThread.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/gameView/KeyThread.class
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/Aircraft_Activity.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/Aircraft_Activity.class
Normal file
Binary file not shown.
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/MyVideoView.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/MyVideoView.class
Normal file
Binary file not shown.
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R$attr.class
Normal file
BIN
第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R$attr.class
Normal file
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R$drawable.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R$drawable.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R$id.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R$id.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R$layout.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R$layout.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R$raw.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R$raw.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R$string.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R$string.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/menu/R.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/planeModel/Airscrew.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/planeModel/Airscrew.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/planeModel/Column.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/planeModel/Column.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/planeModel/EnemyPlane.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/planeModel/EnemyPlane.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/planeModel/Plane.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/planeModel/Plane.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/planeModel/Plane_Wing.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/planeModel/Plane_Wing.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/tankemodel/Model.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/tankemodel/Model.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/tankemodel/TanKe.class
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第22章 夜鹰行动/AircraftAttack/bin/com/bn/tankemodel/TanKe.class
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第22章 夜鹰行动/AircraftAttack/bin/resources.ap_
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第22章 夜鹰行动/AircraftAttack/bin/resources.ap_
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11
第22章 夜鹰行动/AircraftAttack/default.properties
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11
第22章 夜鹰行动/AircraftAttack/default.properties
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@@ -0,0 +1,11 @@
|
||||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system use,
|
||||
# "build.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
|
||||
# Project target.
|
||||
target=android-8
|
||||
161
第22章 夜鹰行动/AircraftAttack/gen/com/bn/menu/R.java
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161
第22章 夜鹰行动/AircraftAttack/gen/com/bn/menu/R.java
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@@ -0,0 +1,161 @@
|
||||
/* AUTO-GENERATED FILE. DO NOT MODIFY.
|
||||
*
|
||||
* This class was automatically generated by the
|
||||
* aapt tool from the resource data it found. It
|
||||
* should not be modified by hand.
|
||||
*/
|
||||
|
||||
package com.bn.menu;
|
||||
|
||||
public final class R {
|
||||
public static final class attr {
|
||||
}
|
||||
public static final class drawable {
|
||||
public static final int about=0x7f020000;
|
||||
public static final int aboutview=0x7f020001;
|
||||
public static final int baozaoxiaoguo=0x7f020002;
|
||||
public static final int baozhazdan=0x7f020003;
|
||||
public static final int barrel_circle_long=0x7f020004;
|
||||
public static final int barrel_circle_short=0x7f020005;
|
||||
public static final int barrel_cylinder_long=0x7f020006;
|
||||
public static final int barrel_cylinder_short=0x7f020007;
|
||||
public static final int bigsmallpingfang=0x7f020008;
|
||||
public static final int bigsmallpingfangwuding=0x7f020009;
|
||||
public static final int bullet_button=0x7f02000a;
|
||||
public static final int bullet_purple=0x7f02000b;
|
||||
public static final int button_down=0x7f02000c;
|
||||
public static final int button_up=0x7f02000d;
|
||||
public static final int caidanfanhuianniu=0x7f02000e;
|
||||
public static final int caidanshengli=0x7f02000f;
|
||||
public static final int caodi=0x7f020010;
|
||||
public static final int chimney=0x7f020011;
|
||||
public static final int config=0x7f020012;
|
||||
public static final int dam=0x7f020013;
|
||||
public static final int exit=0x7f020014;
|
||||
public static final int fangwufront=0x7f020015;
|
||||
public static final int feijione=0x7f020016;
|
||||
public static final int feijithree=0x7f020017;
|
||||
public static final int feijitwo=0x7f020018;
|
||||
public static final int firebutton=0x7f020019;
|
||||
public static final int front_cover=0x7f02001a;
|
||||
public static final int front_frame=0x7f02001b;
|
||||
public static final int frontwing=0x7f02001c;
|
||||
public static final int frontwing2=0x7f02001d;
|
||||
public static final int help=0x7f02001e;
|
||||
public static final int helpview=0x7f02001f;
|
||||
public static final int icon=0x7f020020;
|
||||
public static final int land=0x7f020021;
|
||||
public static final int landform=0x7f020022;
|
||||
public static final int landform1=0x7f020023;
|
||||
public static final int landform2=0x7f020024;
|
||||
public static final int landform3=0x7f020025;
|
||||
public static final int light=0x7f020026;
|
||||
public static final int loading=0x7f020027;
|
||||
public static final int locktexid=0x7f020028;
|
||||
public static final int map_selected_bg=0x7f020029;
|
||||
public static final int map_selected_bg_action=0x7f02002a;
|
||||
public static final int markarsenal=0x7f02002b;
|
||||
public static final int markask=0x7f02002c;
|
||||
public static final int markplane=0x7f02002d;
|
||||
public static final int marktanke=0x7f02002e;
|
||||
public static final int menu_door=0x7f02002f;
|
||||
public static final int menu_two_action_btn_down=0x7f020030;
|
||||
public static final int menu_two_action_btn_up=0x7f020031;
|
||||
public static final int menu_two_left_down=0x7f020032;
|
||||
public static final int menu_two_left_up=0x7f020033;
|
||||
public static final int menu_two_planeicon_one_down=0x7f020034;
|
||||
public static final int menu_two_planeicon_one_up=0x7f020035;
|
||||
public static final int menu_two_planeicon_three_down=0x7f020036;
|
||||
public static final int menu_two_planeicon_three_up=0x7f020037;
|
||||
public static final int menu_two_planeicon_two_down=0x7f020038;
|
||||
public static final int menu_two_planeicon_two_up=0x7f020039;
|
||||
public static final int menu_two_right_down=0x7f02003a;
|
||||
public static final int menu_two_right_up=0x7f02003b;
|
||||
public static final int menu_two_war_btn_down=0x7f02003c;
|
||||
public static final int menu_two_war_btn_up=0x7f02003d;
|
||||
public static final int missile_button=0x7f02003e;
|
||||
public static final int missile_cylinder=0x7f02003f;
|
||||
public static final int missile_end=0x7f020040;
|
||||
public static final int missile_tail=0x7f020041;
|
||||
public static final int music_off=0x7f020042;
|
||||
public static final int music_on=0x7f020043;
|
||||
public static final int nighttexid=0x7f020044;
|
||||
public static final int number=0x7f020045;
|
||||
public static final int other=0x7f020046;
|
||||
public static final int pause=0x7f020047;
|
||||
public static final int plane_select_head=0x7f020048;
|
||||
public static final int plane_select_ok=0x7f020049;
|
||||
public static final int plane_select_ok_down=0x7f02004a;
|
||||
public static final int planebody=0x7f02004b;
|
||||
public static final int planehead=0x7f02004c;
|
||||
public static final int planehittext=0x7f02004d;
|
||||
public static final int play=0x7f02004e;
|
||||
public static final int process=0x7f02004f;
|
||||
public static final int rador_bg=0x7f020050;
|
||||
public static final int rador_plane=0x7f020051;
|
||||
public static final int rank=0x7f020052;
|
||||
public static final int rank_bg=0x7f020053;
|
||||
public static final int rank_number=0x7f020054;
|
||||
public static final int roofwenli=0x7f020055;
|
||||
public static final int shanding=0x7f020056;
|
||||
public static final int sky=0x7f020057;
|
||||
public static final int skynight=0x7f020058;
|
||||
public static final int smallpingfang=0x7f020059;
|
||||
public static final int smallpingfangwuding=0x7f02005a;
|
||||
public static final int sounds_off=0x7f02005b;
|
||||
public static final int sounds_on=0x7f02005c;
|
||||
public static final int start=0x7f02005d;
|
||||
public static final int stop=0x7f02005e;
|
||||
public static final int taiziwenli=0x7f02005f;
|
||||
public static final int tanke=0x7f020060;
|
||||
public static final int tree=0x7f020061;
|
||||
public static final int tree2=0x7f020062;
|
||||
public static final int two_weijia=0x7f020063;
|
||||
public static final int vibrate_off=0x7f020064;
|
||||
public static final int vibrate_on=0x7f020065;
|
||||
public static final int wangzheguilai=0x7f020066;
|
||||
public static final int water=0x7f020067;
|
||||
public static final int xiacengtuceng=0x7f020068;
|
||||
public static final int xuebeijing=0x7f020069;
|
||||
public static final int yeyingxingdong=0x7f02006a;
|
||||
public static final int yuanhuanwenli=0x7f02006b;
|
||||
public static final int zhongjifuchou=0x7f02006c;
|
||||
public static final int zhonjiantuceng=0x7f02006d;
|
||||
}
|
||||
public static final class id {
|
||||
public static final int start_video_videoview=0x7f060000;
|
||||
}
|
||||
public static final class layout {
|
||||
public static final int start_video=0x7f030000;
|
||||
}
|
||||
public static final class raw {
|
||||
public static final int action_fail=0x7f040000;
|
||||
public static final int action_plxd=0x7f040001;
|
||||
public static final int action_smfb=0x7f040002;
|
||||
public static final int action_win=0x7f040003;
|
||||
public static final int action_zsxd=0x7f040004;
|
||||
public static final int awp_fire=0x7f040005;
|
||||
public static final int bullet=0x7f040006;
|
||||
public static final int clouds=0x7f040007;
|
||||
public static final int explode=0x7f040008;
|
||||
public static final int gamebg_music=0x7f040009;
|
||||
public static final int ground=0x7f04000a;
|
||||
public static final int lefttime=0x7f04000b;
|
||||
public static final int locktexidaim=0x7f04000c;
|
||||
public static final int logo=0x7f04000d;
|
||||
public static final int m16_fire=0x7f04000e;
|
||||
public static final int menubg_music=0x7f04000f;
|
||||
public static final int missile=0x7f040010;
|
||||
public static final int r700_fire=0x7f040011;
|
||||
public static final int rotation=0x7f040012;
|
||||
public static final int rpg7_fire=0x7f040013;
|
||||
public static final int w1200_fire=0x7f040014;
|
||||
public static final int war_wzgl=0x7f040015;
|
||||
public static final int war_yyxd=0x7f040016;
|
||||
public static final int war_zjfc=0x7f040017;
|
||||
}
|
||||
public static final class string {
|
||||
public static final int app_name=0x7f050001;
|
||||
public static final int hello=0x7f050000;
|
||||
}
|
||||
}
|
||||
BIN
第22章 夜鹰行动/AircraftAttack/res/drawable-hdpi/Thumbs.db
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第22章 夜鹰行动/AircraftAttack/res/drawable-hdpi/Thumbs.db
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第22章 夜鹰行动/AircraftAttack/res/drawable-hdpi/about.png
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第22章 夜鹰行动/AircraftAttack/res/drawable-hdpi/about.png
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|
After Width: | Height: | Size: 23 KiB |
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第22章 夜鹰行动/AircraftAttack/res/drawable-hdpi/aboutview.png
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BIN
第22章 夜鹰行动/AircraftAttack/res/drawable-hdpi/aboutview.png
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|
After Width: | Height: | Size: 261 KiB |
BIN
第22章 夜鹰行动/AircraftAttack/res/drawable-hdpi/baozaoxiaoguo.png
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BIN
第22章 夜鹰行动/AircraftAttack/res/drawable-hdpi/baozaoxiaoguo.png
Normal file
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|
After Width: | Height: | Size: 100 KiB |
BIN
第22章 夜鹰行动/AircraftAttack/res/drawable-hdpi/baozhazdan.png
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BIN
第22章 夜鹰行动/AircraftAttack/res/drawable-hdpi/baozhazdan.png
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|
After Width: | Height: | Size: 56 KiB |
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|
After Width: | Height: | Size: 2.3 KiB |
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|
After Width: | Height: | Size: 4.1 KiB |
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user