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2022-09-19 18:05:01 +08:00
commit 57051fc44b
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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry kind="output" path="bin"/>
</classpath>

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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>AircraftAttack</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.bn.menu"
android:versionCode="1"
android:versionName="1.0">
<application android:icon="@drawable/icon" android:label="@string/app_name">
<activity android:name=".Aircraft_Activity"
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden"
android:screenOrientation="user"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="8" />
<uses-permission android:name="android.permission.WRITE_SETTINGS"/>
<uses-permission android:name="android.permission.VIBRATE"/>
</manifest>

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precision mediump float;
varying vec2 vTextureCoord; //接收从顶点着色器过来的参数
uniform sampler2D sTexture;//纹理内容数据
uniform int uisButtonDown;//按钮是否按下,如果按下,改变其不透明度
void main()
{
//给此片元从纹理中采样出颜色值
vec4 finalColor = texture2D(sTexture, vTextureCoord);
if(uisButtonDown==1)//当前按钮按下
{
gl_FragColor=finalColor*0.5;
}
else
{
gl_FragColor=finalColor;
}
}

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precision mediump float;
//接收从顶点着色器过来的参数
uniform float colorR;//颜色值的R分量
uniform float colorG;//颜色值的G分量
uniform float colorB;//颜色值的B分量
uniform float colorA;
void main()
{
//将计算出的颜色给此片元
vec4 finalColor;
finalColor=vec4(colorR,colorG,colorB,colorA);
gl_FragColor = finalColor;//给此片元颜色值
}

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precision mediump float;
varying vec2 vTextureCoord; //接收纹理坐标参数
varying float vertexHeight;//接受顶点的高度值
uniform sampler2D usTextureTuCeng;//纹理内容数据 ----土层
uniform sampler2D usTextureCaoDi;//纹理内容数据-----草地
uniform sampler2D usTextureShiTou;//纹理内容数据-----石头
uniform sampler2D usTextureShanDing;//纹理内容数据-----山顶
uniform float uheight;//最低点高度
uniform float uheight_span;
uniform int uland_flag;//山的标志1为地面上的高山
void main()
{
//第一块地图的高度
float height1=30.0;//第一个的渐变高度
float height2=30.0;
float height3=10.0;
float land1=250.0;//陆地山的过度
float land2=400.0;
vec4 finalColor0=vec4(0.3,0.3,0.3,0.5);//黑色条
vec4 finalColor1=texture2D(usTextureTuCeng, vTextureCoord);//土层
vec4 finalColor2=texture2D(usTextureCaoDi, vTextureCoord); //草地
vec4 finalColor3=texture2D(usTextureShiTou, vTextureCoord);//石头
vec4 finalColor4=texture2D(usTextureShanDing, vTextureCoord);//山顶纹理
if(uland_flag==0)
{
if(abs(vertexHeight)<uheight)
{
float ratio=abs(vertexHeight)/uheight;
finalColor3 *=(1.0-ratio);
finalColor0 *=ratio;
gl_FragColor =finalColor3+ finalColor0;
}
else if(abs(vertexHeight)>=uheight&&abs(vertexHeight)<=uheight+height1)//第一个渐变高度
{
float ratio=(abs(vertexHeight)-uheight)/height1;
finalColor0 *=(1.0-ratio);
finalColor1 *=ratio;
gl_FragColor =finalColor1 + finalColor0;
}
else if(abs(vertexHeight)>uheight+height1&&abs(vertexHeight)<=uheight_span-height2)
{
gl_FragColor =finalColor1;
}
else if(abs(vertexHeight)>=uheight_span-height2&&abs(vertexHeight)<=uheight_span)
{
float ratio=(abs(vertexHeight)-uheight_span+height2)/height2;
finalColor1 *=(1.0-ratio);
finalColor0 *=ratio;
gl_FragColor =finalColor1 + finalColor0;
}
else if(abs(vertexHeight)>=uheight_span&&abs(vertexHeight)<=uheight_span+height3)
{
float ratio=(abs(vertexHeight)-uheight_span)/height3;
finalColor0 *=(1.0-ratio);
finalColor2 *=ratio;
finalColor0.a=0.2;
gl_FragColor =finalColor2 + finalColor0;
}
else
{
gl_FragColor = finalColor2;
}
}
else
{
if(abs(vertexHeight)<land1)
{
gl_FragColor = finalColor2;
}
else if(abs(vertexHeight)>=land1&&abs(vertexHeight)<=land2)
{
float ratio=(abs(vertexHeight)-land1)/(land2-land1);
finalColor2 *=(1.0-ratio);
finalColor4 *=ratio;
gl_FragColor =finalColor2 + finalColor4;
}
else
{
gl_FragColor = finalColor4;
}
}
}

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precision mediump float;
varying vec2 vTextureCoord; //接收从顶点着色器过来的参数
uniform sampler2D sTexture;//纹理内容数据
void main()
{
//给此片元从纹理中采样出颜色值
gl_FragColor = texture2D(sTexture, vTextureCoord);
}

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//具有纹理功能的片元着色器
precision mediump float;
varying vec2 vTextureCoord; //接收从顶点着色器过来的参数
uniform sampler2D sTexture;//纹理内容数据
uniform float stK;
void main()
{
//纹理坐标ST的偏移量
vec2 st_Result=vec2(0,0);
st_Result.x=vTextureCoord.x+stK;
st_Result.y=vTextureCoord.y;
//给此片元从纹理中采样出颜色值
gl_FragColor = texture2D(sTexture, st_Result);
}

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//星空着色器
precision mediump float;
void main(){
gl_FragColor = vec4(1.0,1.0,1.0,1.0); //给此片元颜色值
}

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precision mediump float;
varying vec2 vTextureCoord; //接收纹理坐标参数
varying float vertexHeight;//接受顶点的高度值
varying float vertexwhidth;//接受血的最左边位置
uniform sampler2D sTexture;//纹理内容数据
uniform float ublood;
void main()
{
vec4 finalColor=texture2D(sTexture, vTextureCoord);
if(vertexwhidth<ublood&&vertexwhidth>-97.0&&vertexwhidth<97.0&&vertexHeight>-6.5&&vertexHeight<6.5)
{
gl_FragColor = vec4(0.5,0.17,0.04,1.0);
}
else
{
gl_FragColor=finalColor;
}
}

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# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# ´´˝¨ľÄÎÄźţ:16.09.2011 22:45:41
#
# object Cylinder02
#
v -0.0357 0.0470 -0.0971
v 0.4643 -0.8192 -0.1158
v 0.9643 0.0470 -0.0971
v -0.5357 -0.8192 -0.1158
v -1.0357 0.0470 -0.0971
v -0.5357 0.9132 -0.0785
v 0.4643 0.9132 -0.0785
v 0.4643 -0.7180 -25.5408
v 0.9643 0.1482 -25.5223
v -0.5357 -0.7180 -25.5408
v -1.0357 0.1482 -25.5223
v -0.5357 1.0144 -25.5037
v 0.4643 1.0144 -25.5037
v -0.0357 0.1482 -25.5223
# 14 vertices
vt 0.5000 0.0000 0.0000
vt 0.9167 0.0000 0.0000
vt 0.7500 0.0000 0.0000
vt 0.0833 0.0000 0.0000
vt -0.0833 0.0000 0.0000
vt 0.2500 0.0000 0.0000
vt 0.4167 0.0000 0.0000
vt 0.5833 0.0000 0.0000
vt 0.9167 1.0000 0.0000
vt 0.7500 1.0000 0.0000
vt 0.0833 1.0000 0.0000
vt -0.0833 1.0000 0.0000
vt 0.2500 1.0000 0.0000
vt 0.4167 1.0000 0.0000
vt 0.5833 1.0000 0.0000
vt 0.5000 1.0000 0.0000
# 16 texture coords
g Cylinder02
f 1/1 2/2 3/3
f 1/1 4/4 2/5
f 1/1 5/6 4/4
f 1/1 6/7 5/6
f 1/1 7/8 6/7
f 1/1 3/3 7/8
f 3/3 8/9 9/10
f 3/3 2/2 8/9
f 2/5 10/11 8/12
f 2/5 4/4 10/11
f 4/4 11/13 10/11
f 4/4 5/6 11/13
f 5/6 12/14 11/13
f 5/6 6/7 12/14
f 6/7 13/15 12/14
f 6/7 7/8 13/15
f 7/8 9/10 13/15
f 7/8 3/3 9/10
f 14/16 9/10 8/9
f 14/16 8/12 10/11
f 14/16 10/11 11/13
f 14/16 11/13 12/14
f 14/16 12/14 13/15
f 14/16 13/15 9/10
# 24 faces
#
# object Cylinder03
#
v -0.0069 0.0013 -20.4433
v 0.7431 -1.2956 -20.5194
v 1.4931 0.0013 -20.4433
v -0.7569 -1.2956 -20.5194
v -1.5069 0.0013 -20.4433
v -0.7569 1.2981 -20.3673
v 0.7431 1.2981 -20.3673
v 0.7431 -1.0615 -24.5125
v 1.4931 0.2353 -24.4365
v -0.7569 -1.0615 -24.5125
v -1.5069 0.2353 -24.4365
v -0.7569 1.5321 -24.3605
v 0.7431 1.5321 -24.3605
v -0.0069 0.2353 -24.4365
# 14 vertices
vt 0.5000 0.0000 0.0000
vt 0.9167 0.0000 0.0000
vt 0.7500 0.0000 0.0000
vt 0.0833 0.0000 0.0000
vt -0.0833 0.0000 0.0000
vt 0.2500 0.0000 0.0000
vt 0.4167 0.0000 0.0000
vt 0.5833 0.0000 0.0000
vt 0.9167 1.0000 0.0000
vt 0.7500 1.0000 0.0000
vt 0.0833 1.0000 0.0000
vt -0.0833 1.0000 0.0000
vt 0.2500 1.0000 0.0000
vt 0.4167 1.0000 0.0000
vt 0.5833 1.0000 0.0000
vt 0.5000 1.0000 0.0000
# 16 texture coords
g Cylinder03
f 15/17 16/18 17/19
f 15/17 18/20 16/21
f 15/17 19/22 18/20
f 15/17 20/23 19/22
f 15/17 21/24 20/23
f 15/17 17/19 21/24
f 17/19 22/25 23/26
f 17/19 16/18 22/25
f 16/21 24/27 22/28
f 16/21 18/20 24/27
f 18/20 25/29 24/27
f 18/20 19/22 25/29
f 19/22 26/30 25/29
f 19/22 20/23 26/30
f 20/23 27/31 26/30
f 20/23 21/24 27/31
f 21/24 23/26 27/31
f 21/24 17/19 23/26
f 28/32 23/26 22/25
f 28/32 22/28 24/27
f 28/32 24/27 25/29
f 28/32 25/29 26/30
f 28/32 26/30 27/31
f 28/32 27/31 23/26
# 24 faces

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# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# ´´˝¨ľÄÎÄźţ:16.09.2011 21:11:21
mtllib tank.mtl
#
# object Cylinder01
#
v 7.9507 13.8365 -0.0018
v 3.0543 18.3818 -3.3152
v 4.3703 18.3818 -0.0018
v 5.5860 13.8365 -5.7614
v -0.1228 18.3818 -4.6876
v -0.1228 13.8365 -8.1471
v -3.2999 18.3818 -3.3152
v -5.8316 13.8365 -5.7614
v -4.6158 18.3818 -0.0018
v -8.1962 13.8365 -0.0018
v -3.2999 18.3818 3.3116
v -5.8316 13.8365 5.7578
v -0.1228 18.3818 4.6840
v -0.1228 13.8365 8.1435
v 3.0543 18.3818 3.3116
v 5.5860 13.8365 5.7578
v -0.1228 18.3818 -0.0018
# 17 vertices
vt 0.7500 0.0000 0.0000
vt 0.8750 1.0000 0.0000
vt 0.7500 1.0000 0.0000
vt 0.8750 0.0000 0.0000
vt -0.1250 0.0000 0.0000
vt 0.0000 1.0000 0.0000
vt -0.1250 1.0000 0.0000
vt 0.0000 0.0000 0.0000
vt 0.1250 1.0000 0.0000
vt 0.1250 0.0000 0.0000
vt 0.2500 1.0000 0.0000
vt 0.2500 0.0000 0.0000
vt 0.3750 1.0000 0.0000
vt 0.3750 0.0000 0.0000
vt 0.5000 1.0000 0.0000
vt 0.5000 0.0000 0.0000
vt 0.6250 1.0000 0.0000
vt 0.6250 0.0000 0.0000
# 18 texture coords
g Cylinder01
usemtl initialShadingGroup
f 1/1 2/2 3/3
f 1/1 4/4 2/2
f 4/5 5/6 2/7
f 4/5 6/8 5/6
f 6/8 7/9 5/6
f 6/8 8/10 7/9
f 8/10 9/11 7/9
f 8/10 10/12 9/11
f 10/12 11/13 9/11
f 10/12 12/14 11/13
f 12/14 13/15 11/13
f 12/14 14/16 13/15
f 14/16 15/17 13/15
f 14/16 16/18 15/17
f 16/18 3/3 15/17
f 16/18 1/1 3/3
f 17/15 3/3 2/2
f 17/15 2/7 5/6
f 17/15 5/6 7/9
f 17/15 7/9 9/11
f 17/15 9/11 11/13
f 17/15 11/13 13/15
f 17/15 13/15 15/17
f 17/15 15/17 3/3
# 24 faces
#
# object Box01
#
v -10.6728 13.8499 10.4160
v 10.3698 13.8499 10.4160
v 10.3698 13.8499 -11.3723
v -10.6728 13.8499 -11.3723
v -10.6728 8.8499 17.8421
v 10.3698 8.8499 17.8421
v 10.3698 11.3499 14.6786
v -10.6728 11.3499 14.6786
v 10.3698 8.8499 -20.1192
v 10.3698 10.1006 -18.3504
v -10.6728 8.8499 -20.1192
v -10.6728 10.1006 -18.3504
# 12 vertices
vt 0.0000 0.0000 0.0000
vt 1.0000 0.0000 0.0000
vt 1.0000 1.0000 0.0000
vt 0.0000 1.0000 0.0000
vt 1.0000 0.5000 0.0000
vt 0.0000 0.5000 0.0000
# 6 texture coords
g Box01
usemtl initialShadingGroup
f 18/19 19/20 20/21
f 20/21 21/22 18/19
f 22/19 23/20 24/23
f 24/23 25/24 22/19
f 25/24 24/23 19/21
f 19/21 18/22 25/24
f 23/19 26/20 27/23
f 27/23 24/24 23/19
f 24/24 27/23 20/21
f 20/21 19/22 24/24
f 26/19 28/20 29/23
f 29/23 27/24 26/19
f 27/24 29/23 21/21
f 21/21 20/22 27/24
f 28/19 22/20 25/23
f 25/23 29/24 28/19
f 29/24 25/23 18/21
f 18/21 21/22 29/24
# 18 faces
#
# object Box02
#
v -10.5444 0.1708 13.8325
v -10.5444 0.1708 -14.1778
v 10.5210 0.1708 -14.1778
v 10.5210 0.1708 13.8325
v 10.5210 2.5185 16.8031
v -10.5444 2.2558 16.8031
v 10.5210 5.9917 18.6752
v -10.5444 5.9917 18.6752
v 10.5210 9.0335 17.6845
v -10.5444 9.0335 17.6845
v 10.5210 2.2250 -17.3194
v 10.5210 7.1370 -21.4220
v 10.5210 8.9859 -19.8319
v -10.5444 2.2250 -17.3194
v -10.5444 7.1370 -21.4220
v -10.5444 8.9859 -19.8319
# 16 vertices
vt 1.0000 0.0000 0.0000
vt 1.0000 1.0000 0.0000
vt 0.0000 1.0000 0.0000
vt 0.0000 0.0000 0.0000
vt 1.0000 0.3333 0.0000
vt 0.0000 0.3333 0.0000
vt 1.0000 0.6667 0.0000
vt 0.0000 0.6667 0.0000
# 8 texture coords
g Box02
usemtl initialShadingGroup
f 30/25 31/26 32/27
f 32/27 33/28 30/25
f 30/28 33/25 34/29
f 34/29 35/30 30/28
f 35/30 34/29 36/31
f 36/31 37/32 35/30
f 37/32 36/31 38/26
f 38/26 39/27 37/32
f 33/28 32/25 40/29
f 40/29 34/30 33/28
f 34/30 40/29 41/31
f 41/31 36/32 34/30
f 36/32 41/31 42/26
f 42/26 38/27 36/32
f 32/28 31/25 43/29
f 43/29 40/30 32/28
f 40/30 43/29 44/31
f 44/31 41/32 40/30
f 41/32 44/31 45/26
f 45/26 42/27 41/32
f 31/28 30/25 35/29
f 35/29 43/30 31/28
f 43/30 35/29 37/31
f 37/31 44/32 43/30
f 44/32 37/31 39/26
f 39/26 45/27 44/32
# 26 faces

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uniform mat4 uMVPMatrix; //总变换矩阵
attribute vec3 aPosition; //顶点位置
attribute vec2 aTexCoor; //顶点纹理坐标
varying vec2 vTextureCoord; //用于传递给片元着色器的变量
varying float positonX;
void main()
{
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
vTextureCoord = aTexCoor;//将接收的纹理坐标传递给片元着色器
positonX=aPosition.x;
}

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uniform mat4 uMVPMatrix; //总变换矩阵
attribute vec3 aPosition; //顶点位置
void main()
{
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
}

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//山地的顶点着色器
uniform mat4 uMVPMatrix; //总变换矩阵
attribute vec3 aPosition; //顶点位置
attribute vec2 aTexCoor; //顶点纹理坐标
varying vec2 vTextureCoord; //用于传递给片元着色器的变量
varying float vertexHeight;//接受顶点的高度值
void main(){
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
vTextureCoord = aTexCoor;//将接收的纹理坐标传递给片元着色器
vertexHeight = aPosition.y;//将该顶点的高度传入片元着色器
}

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uniform mat4 uMVPMatrix; //总变换矩阵
attribute vec3 aPosition; //顶点位置
attribute vec2 aTexCoor; //顶点纹理坐标
varying vec2 vTextureCoord; //用于传递给片元着色器的变量
void main()
{
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
vTextureCoord = aTexCoor;//将接收的纹理坐标传递给片元着色器
}

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//绘制水面具有波浪功能的顶点着色器
uniform mat4 uMVPMatrix; //总变换矩阵
attribute vec3 aPosition; //顶点位置
attribute vec2 aTexCoor; //顶点纹理坐标
varying vec2 vTextureCoord; //用于传递给片元着色器的变量
void main()
{
gl_Position = uMVPMatrix * vec4(aPosition,1);
vTextureCoord = aTexCoor;//将接收的纹理坐标传递给片元着色器
}

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//星空着色器
uniform mat4 uMVPMatrix; //总变换矩阵
uniform float uPointSize;//点尺寸
attribute vec3 aPosition; //顶点位置
void main(){
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
gl_PointSize=uPointSize;
}

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uniform mat4 uMVPMatrix; //总变换矩阵
attribute vec3 aPosition; //顶点位置
attribute vec2 aTexCoor; //顶点纹理坐标
varying vec2 vTextureCoord; //用于传递给片元着色器的变量
varying float vertexHeight;//接受顶点的高度值
varying float vertexwhidth;//接受血的最左边位置
void main()
{
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
vTextureCoord = aTexCoor;//将接收的纹理坐标传递给片元着色器
vertexHeight = aPosition.y;//将该顶点的高度传入片元着色器
vertexwhidth=aPosition.x;
}

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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "build.properties", and override values to adapt the script to your
# project structure.
# Project target.
target=android-8

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/* AUTO-GENERATED FILE. DO NOT MODIFY.
*
* This class was automatically generated by the
* aapt tool from the resource data it found. It
* should not be modified by hand.
*/
package com.bn.menu;
public final class R {
public static final class attr {
}
public static final class drawable {
public static final int about=0x7f020000;
public static final int aboutview=0x7f020001;
public static final int baozaoxiaoguo=0x7f020002;
public static final int baozhazdan=0x7f020003;
public static final int barrel_circle_long=0x7f020004;
public static final int barrel_circle_short=0x7f020005;
public static final int barrel_cylinder_long=0x7f020006;
public static final int barrel_cylinder_short=0x7f020007;
public static final int bigsmallpingfang=0x7f020008;
public static final int bigsmallpingfangwuding=0x7f020009;
public static final int bullet_button=0x7f02000a;
public static final int bullet_purple=0x7f02000b;
public static final int button_down=0x7f02000c;
public static final int button_up=0x7f02000d;
public static final int caidanfanhuianniu=0x7f02000e;
public static final int caidanshengli=0x7f02000f;
public static final int caodi=0x7f020010;
public static final int chimney=0x7f020011;
public static final int config=0x7f020012;
public static final int dam=0x7f020013;
public static final int exit=0x7f020014;
public static final int fangwufront=0x7f020015;
public static final int feijione=0x7f020016;
public static final int feijithree=0x7f020017;
public static final int feijitwo=0x7f020018;
public static final int firebutton=0x7f020019;
public static final int front_cover=0x7f02001a;
public static final int front_frame=0x7f02001b;
public static final int frontwing=0x7f02001c;
public static final int frontwing2=0x7f02001d;
public static final int help=0x7f02001e;
public static final int helpview=0x7f02001f;
public static final int icon=0x7f020020;
public static final int land=0x7f020021;
public static final int landform=0x7f020022;
public static final int landform1=0x7f020023;
public static final int landform2=0x7f020024;
public static final int landform3=0x7f020025;
public static final int light=0x7f020026;
public static final int loading=0x7f020027;
public static final int locktexid=0x7f020028;
public static final int map_selected_bg=0x7f020029;
public static final int map_selected_bg_action=0x7f02002a;
public static final int markarsenal=0x7f02002b;
public static final int markask=0x7f02002c;
public static final int markplane=0x7f02002d;
public static final int marktanke=0x7f02002e;
public static final int menu_door=0x7f02002f;
public static final int menu_two_action_btn_down=0x7f020030;
public static final int menu_two_action_btn_up=0x7f020031;
public static final int menu_two_left_down=0x7f020032;
public static final int menu_two_left_up=0x7f020033;
public static final int menu_two_planeicon_one_down=0x7f020034;
public static final int menu_two_planeicon_one_up=0x7f020035;
public static final int menu_two_planeicon_three_down=0x7f020036;
public static final int menu_two_planeicon_three_up=0x7f020037;
public static final int menu_two_planeicon_two_down=0x7f020038;
public static final int menu_two_planeicon_two_up=0x7f020039;
public static final int menu_two_right_down=0x7f02003a;
public static final int menu_two_right_up=0x7f02003b;
public static final int menu_two_war_btn_down=0x7f02003c;
public static final int menu_two_war_btn_up=0x7f02003d;
public static final int missile_button=0x7f02003e;
public static final int missile_cylinder=0x7f02003f;
public static final int missile_end=0x7f020040;
public static final int missile_tail=0x7f020041;
public static final int music_off=0x7f020042;
public static final int music_on=0x7f020043;
public static final int nighttexid=0x7f020044;
public static final int number=0x7f020045;
public static final int other=0x7f020046;
public static final int pause=0x7f020047;
public static final int plane_select_head=0x7f020048;
public static final int plane_select_ok=0x7f020049;
public static final int plane_select_ok_down=0x7f02004a;
public static final int planebody=0x7f02004b;
public static final int planehead=0x7f02004c;
public static final int planehittext=0x7f02004d;
public static final int play=0x7f02004e;
public static final int process=0x7f02004f;
public static final int rador_bg=0x7f020050;
public static final int rador_plane=0x7f020051;
public static final int rank=0x7f020052;
public static final int rank_bg=0x7f020053;
public static final int rank_number=0x7f020054;
public static final int roofwenli=0x7f020055;
public static final int shanding=0x7f020056;
public static final int sky=0x7f020057;
public static final int skynight=0x7f020058;
public static final int smallpingfang=0x7f020059;
public static final int smallpingfangwuding=0x7f02005a;
public static final int sounds_off=0x7f02005b;
public static final int sounds_on=0x7f02005c;
public static final int start=0x7f02005d;
public static final int stop=0x7f02005e;
public static final int taiziwenli=0x7f02005f;
public static final int tanke=0x7f020060;
public static final int tree=0x7f020061;
public static final int tree2=0x7f020062;
public static final int two_weijia=0x7f020063;
public static final int vibrate_off=0x7f020064;
public static final int vibrate_on=0x7f020065;
public static final int wangzheguilai=0x7f020066;
public static final int water=0x7f020067;
public static final int xiacengtuceng=0x7f020068;
public static final int xuebeijing=0x7f020069;
public static final int yeyingxingdong=0x7f02006a;
public static final int yuanhuanwenli=0x7f02006b;
public static final int zhongjifuchou=0x7f02006c;
public static final int zhonjiantuceng=0x7f02006d;
}
public static final class id {
public static final int start_video_videoview=0x7f060000;
}
public static final class layout {
public static final int start_video=0x7f030000;
}
public static final class raw {
public static final int action_fail=0x7f040000;
public static final int action_plxd=0x7f040001;
public static final int action_smfb=0x7f040002;
public static final int action_win=0x7f040003;
public static final int action_zsxd=0x7f040004;
public static final int awp_fire=0x7f040005;
public static final int bullet=0x7f040006;
public static final int clouds=0x7f040007;
public static final int explode=0x7f040008;
public static final int gamebg_music=0x7f040009;
public static final int ground=0x7f04000a;
public static final int lefttime=0x7f04000b;
public static final int locktexidaim=0x7f04000c;
public static final int logo=0x7f04000d;
public static final int m16_fire=0x7f04000e;
public static final int menubg_music=0x7f04000f;
public static final int missile=0x7f040010;
public static final int r700_fire=0x7f040011;
public static final int rotation=0x7f040012;
public static final int rpg7_fire=0x7f040013;
public static final int w1200_fire=0x7f040014;
public static final int war_wzgl=0x7f040015;
public static final int war_yyxd=0x7f040016;
public static final int war_zjfc=0x7f040017;
}
public static final class string {
public static final int app_name=0x7f050001;
public static final int hello=0x7f050000;
}
}

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