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2022-09-19 18:05:01 +08:00
commit 57051fc44b
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//绘制水面具有波浪功能的顶点着色器
uniform mat4 uMVPMatrix; //总变换矩阵
attribute vec3 aPosition; //顶点位置
attribute vec2 aTexCoor; //顶点纹理坐标
varying vec2 vTextureCoord; //用于传递给片元着色器的变量
void main()
{
gl_Position = uMVPMatrix * vec4(aPosition,1);
vTextureCoord = aTexCoor;//将接收的纹理坐标传递给片元着色器
}