初次提交
This commit is contained in:
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<classpath>
|
||||
<classpathentry kind="src" path="src"/>
|
||||
<classpathentry kind="src" path="gen"/>
|
||||
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
|
||||
<classpathentry kind="output" path="bin"/>
|
||||
</classpath>
|
||||
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<projectDescription>
|
||||
<name>Sample5_3</name>
|
||||
<comment></comment>
|
||||
<projects>
|
||||
</projects>
|
||||
<buildSpec>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>org.eclipse.jdt.core.javabuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
<buildCommand>
|
||||
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
|
||||
<arguments>
|
||||
</arguments>
|
||||
</buildCommand>
|
||||
</buildSpec>
|
||||
<natures>
|
||||
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
|
||||
<nature>org.eclipse.jdt.core.javanature</nature>
|
||||
</natures>
|
||||
</projectDescription>
|
||||
@@ -0,0 +1,12 @@
|
||||
#Wed Jan 05 21:56:15 CST 2011
|
||||
eclipse.preferences.version=1
|
||||
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
|
||||
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6
|
||||
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
|
||||
org.eclipse.jdt.core.compiler.compliance=1.6
|
||||
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
|
||||
org.eclipse.jdt.core.compiler.debug.localVariable=generate
|
||||
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
|
||||
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
|
||||
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
|
||||
org.eclipse.jdt.core.compiler.source=1.6
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0" package="com.bn.Sample5_10">
|
||||
<application android:icon="@drawable/icon" android:label="@string/app_name">
|
||||
<activity android:label="@string/app_name" android:name=".Sample5_10_Activity">
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
</application>
|
||||
<uses-sdk android:targetSdkVersion="8"></uses-sdk>
|
||||
</manifest>
|
||||
@@ -0,0 +1,14 @@
|
||||
precision mediump float;
|
||||
varying vec4 vColor; //接收从顶点着色器过来的参数
|
||||
varying vec3 vPosition;//接收从顶点着色器过来的顶点位置
|
||||
void main() {
|
||||
vec4 finalColor=vColor;
|
||||
//绕z轴转20度的矩阵
|
||||
mat4 mm=mat4(0.9396926,-0.34202012,0.0,0.0, 0.34202012,0.9396926,0.0,0.0,
|
||||
0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0);
|
||||
vec4 tPosition=mm*vec4(vPosition,1);//将顶点坐标绕z轴转20度
|
||||
if(mod(tPosition.x+100.0,0.4)>0.3) {//计算X方向在不在红光色带范围内
|
||||
finalColor=vec4(0.4,0.0,0.0,1.0)+finalColor;//若在给最终颜色加上淡红色
|
||||
}
|
||||
gl_FragColor = finalColor;//给此片元颜色值
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
uniform mat4 uMVPMatrix; //总变换矩阵
|
||||
uniform mat4 uMMatrix; //变换矩阵
|
||||
attribute vec3 aPosition; //顶点位置
|
||||
attribute vec4 aColor; //顶点颜色
|
||||
varying vec4 vColor; //用于传递给片元着色器的变量
|
||||
varying vec3 vPosition;//用于传递给片元着色器的顶点位置
|
||||
void main() {
|
||||
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
|
||||
vColor = aColor;//将接收的颜色传递给片元着色器
|
||||
vPosition=(uMMatrix * vec4(aPosition,1)).xyz;
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,13 @@
|
||||
# This file is automatically generated by Android Tools.
|
||||
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
|
||||
#
|
||||
# This file must be checked in Version Control Systems.
|
||||
#
|
||||
# To customize properties used by the Ant build system use,
|
||||
# "build.properties", and override values to adapt the script to your
|
||||
# project structure.
|
||||
|
||||
# Indicates whether an apk should be generated for each density.
|
||||
split.density=false
|
||||
# Project target.
|
||||
target=android-8
|
||||
@@ -0,0 +1,26 @@
|
||||
/* AUTO-GENERATED FILE. DO NOT MODIFY.
|
||||
*
|
||||
* This class was automatically generated by the
|
||||
* aapt tool from the resource data it found. It
|
||||
* should not be modified by hand.
|
||||
*/
|
||||
|
||||
package com.bn.Sample5_10;
|
||||
|
||||
public final class R {
|
||||
public static final class attr {
|
||||
}
|
||||
public static final class drawable {
|
||||
public static final int icon=0x7f020000;
|
||||
}
|
||||
public static final class id {
|
||||
public static final int ToggleButton01=0x7f050001;
|
||||
public static final int main_liner=0x7f050000;
|
||||
}
|
||||
public static final class layout {
|
||||
public static final int main=0x7f030000;
|
||||
}
|
||||
public static final class string {
|
||||
public static final int app_name=0x7f040000;
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 4.0 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 1.7 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 2.5 KiB |
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:orientation="vertical"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent"
|
||||
android:id="@+id/main_liner"
|
||||
>
|
||||
<ToggleButton
|
||||
android:textOff="合理视角"
|
||||
android:textOn="不合理视角"
|
||||
android:checked="true"
|
||||
android:id="@+id/ToggleButton01"
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="wrap_content">
|
||||
</ToggleButton>
|
||||
</LinearLayout>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">Sample5_10</string>
|
||||
</resources>
|
||||
@@ -0,0 +1,133 @@
|
||||
package com.bn.Sample5_10;
|
||||
import static com.bn.Sample5_10.Constant.*;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import android.opengl.GLES20;
|
||||
|
||||
//颜色矩形
|
||||
public class ColorRect
|
||||
{
|
||||
int mProgram;//自定义渲染管线着色器程序id
|
||||
int muMVPMatrixHandle;//总变换矩阵引用
|
||||
int muMMatrixHandle;//位置、旋转变换矩阵引用
|
||||
int maPositionHandle; //顶点位置属性引用
|
||||
int maColorHandle; //顶点颜色属性引用
|
||||
String mVertexShader;//顶点着色器代码脚本
|
||||
String mFragmentShader;//片元着色器代码脚本
|
||||
|
||||
FloatBuffer mVertexBuffer;//顶点坐标数据缓冲
|
||||
FloatBuffer mColorBuffer;//顶点着色数据缓冲
|
||||
int vCount=0;
|
||||
|
||||
public ColorRect(MySurfaceView mv)
|
||||
{
|
||||
//初始化顶点坐标与着色数据
|
||||
initVertexData();
|
||||
//初始化shader
|
||||
initShader(mv);
|
||||
}
|
||||
|
||||
//初始化顶点坐标与着色数据的方法
|
||||
public void initVertexData()
|
||||
{
|
||||
//顶点坐标数据的初始化================begin============================
|
||||
vCount=6;
|
||||
float vertices[]=new float[]
|
||||
{
|
||||
0,0,0,
|
||||
UNIT_SIZE,UNIT_SIZE,0,
|
||||
-UNIT_SIZE,UNIT_SIZE,0,
|
||||
-UNIT_SIZE,-UNIT_SIZE,0,
|
||||
UNIT_SIZE,-UNIT_SIZE,0,
|
||||
UNIT_SIZE,UNIT_SIZE,0
|
||||
};
|
||||
|
||||
//创建顶点坐标数据缓冲
|
||||
//vertices.length*4是因为一个整数四个字节
|
||||
ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4);
|
||||
vbb.order(ByteOrder.nativeOrder());//设置字节顺序
|
||||
mVertexBuffer = vbb.asFloatBuffer();//转换为Float型缓冲
|
||||
mVertexBuffer.put(vertices);//向缓冲区中放入顶点坐标数据
|
||||
mVertexBuffer.position(0);//设置缓冲区起始位置
|
||||
//特别提示:由于不同平台字节顺序不同数据单元不是字节的一定要经过ByteBuffer
|
||||
//转换,关键是要通过ByteOrder设置nativeOrder(),否则有可能会出问题
|
||||
//顶点坐标数据的初始化================end============================
|
||||
|
||||
//顶点着色数据的初始化================begin============================
|
||||
float colors[]=new float[]//顶点颜色值数组,每个顶点4个色彩值RGBA
|
||||
{
|
||||
1,1,1,0,
|
||||
0,0,1,0,
|
||||
0,0,1,0,
|
||||
0,0,1,0,
|
||||
0,0,1,0,
|
||||
0,0,1,0,
|
||||
};
|
||||
//创建顶点着色数据缓冲
|
||||
ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4);
|
||||
cbb.order(ByteOrder.nativeOrder());//设置字节顺序
|
||||
mColorBuffer = cbb.asFloatBuffer();//转换为Float型缓冲
|
||||
mColorBuffer.put(colors);//向缓冲区中放入顶点着色数据
|
||||
mColorBuffer.position(0);//设置缓冲区起始位置
|
||||
//特别提示:由于不同平台字节顺序不同数据单元不是字节的一定要经过ByteBuffer
|
||||
//转换,关键是要通过ByteOrder设置nativeOrder(),否则有可能会出问题
|
||||
//顶点着色数据的初始化================end============================
|
||||
|
||||
}
|
||||
|
||||
//初始化shader
|
||||
public void initShader(MySurfaceView mv)
|
||||
{
|
||||
//加载顶点着色器的脚本内容
|
||||
mVertexShader=ShaderUtil.loadFromAssetsFile("vertex.sh", mv.getResources());
|
||||
//加载片元着色器的脚本内容
|
||||
mFragmentShader=ShaderUtil.loadFromAssetsFile("frag.sh", mv.getResources());
|
||||
//基于顶点着色器与片元着色器创建程序
|
||||
mProgram = ShaderUtil.createProgram(mVertexShader, mFragmentShader);
|
||||
//获取程序中顶点位置属性引用id
|
||||
maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
|
||||
//获取程序中顶点颜色属性引用id
|
||||
maColorHandle= GLES20.glGetAttribLocation(mProgram, "aColor");
|
||||
//获取程序中总变换矩阵引用id
|
||||
muMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
|
||||
//获取位置、旋转变换矩阵引用id
|
||||
muMMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMMatrix");
|
||||
}
|
||||
|
||||
public void drawSelf()
|
||||
{
|
||||
//制定使用某套shader程序
|
||||
GLES20.glUseProgram(mProgram);
|
||||
//将最终变换矩阵传入shader程序
|
||||
GLES20.glUniformMatrix4fv(muMVPMatrixHandle, 1, false, MatrixState.getFinalMatrix(), 0);
|
||||
//将位置、旋转变换矩阵传入shader程序
|
||||
GLES20.glUniformMatrix4fv(muMMatrixHandle, 1, false, MatrixState.getMMatrix(), 0);
|
||||
//为画笔指定顶点位置数据
|
||||
GLES20.glVertexAttribPointer
|
||||
(
|
||||
maPositionHandle,
|
||||
3,
|
||||
GLES20.GL_FLOAT,
|
||||
false,
|
||||
3*4,
|
||||
mVertexBuffer
|
||||
);
|
||||
//为画笔指定顶点着色数据
|
||||
GLES20.glVertexAttribPointer
|
||||
(
|
||||
maColorHandle,
|
||||
4,
|
||||
GLES20.GL_FLOAT,
|
||||
false,
|
||||
4*4,
|
||||
mColorBuffer
|
||||
);
|
||||
//允许顶点位置数据数组
|
||||
GLES20.glEnableVertexAttribArray(maPositionHandle);
|
||||
GLES20.glEnableVertexAttribArray(maColorHandle);
|
||||
//绘制三角形
|
||||
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_FAN, 0, vCount);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
package com.bn.Sample5_10;
|
||||
|
||||
public class Constant
|
||||
{
|
||||
//单位尺寸
|
||||
public static final float UNIT_SIZE=1f;
|
||||
//计算GLSurfaceView的宽高比
|
||||
public static float ratio;
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
package com.bn.Sample5_10;
|
||||
import static com.bn.Sample5_10.Constant.*;
|
||||
|
||||
//立方体
|
||||
public class Cube
|
||||
{
|
||||
//用于绘制各个面的颜色矩形
|
||||
ColorRect cr;
|
||||
|
||||
public Cube(MySurfaceView mv)
|
||||
{
|
||||
//创建用于绘制各个面的颜色矩形
|
||||
cr=new ColorRect(mv);
|
||||
}
|
||||
|
||||
public void drawSelf()
|
||||
{
|
||||
//总绘制思想:通过把一个颜色矩形旋转移位到立方体每个面的位置
|
||||
//绘制立方体的每个面
|
||||
|
||||
//保护现场
|
||||
MatrixState.pushMatrix();
|
||||
|
||||
//绘制前小面
|
||||
MatrixState.pushMatrix();
|
||||
MatrixState.translate(0, 0, UNIT_SIZE);
|
||||
cr.drawSelf();
|
||||
MatrixState.popMatrix();
|
||||
|
||||
//绘制后小面
|
||||
MatrixState.pushMatrix();
|
||||
MatrixState.translate(0, 0, -UNIT_SIZE);
|
||||
MatrixState.rotate(180, 0, 1, 0);
|
||||
cr.drawSelf();
|
||||
MatrixState.popMatrix();
|
||||
|
||||
//绘制上大面
|
||||
MatrixState.pushMatrix();
|
||||
MatrixState.translate(0,UNIT_SIZE,0);
|
||||
MatrixState.rotate(-90, 1, 0, 0);
|
||||
cr.drawSelf();
|
||||
MatrixState.popMatrix();
|
||||
|
||||
//绘制下大面
|
||||
MatrixState.pushMatrix();
|
||||
MatrixState.translate(0,-UNIT_SIZE,0);
|
||||
MatrixState.rotate(90, 1, 0, 0);
|
||||
cr.drawSelf();
|
||||
MatrixState.popMatrix();
|
||||
|
||||
//绘制左大面
|
||||
MatrixState.pushMatrix();
|
||||
MatrixState.translate(UNIT_SIZE,0,0);
|
||||
MatrixState.rotate(-90, 1, 0, 0);
|
||||
MatrixState.rotate(90, 0, 1, 0);
|
||||
cr.drawSelf();
|
||||
MatrixState.popMatrix();
|
||||
|
||||
//绘制右大面
|
||||
MatrixState.pushMatrix();
|
||||
MatrixState.translate(-UNIT_SIZE,0,0);
|
||||
MatrixState.rotate(90, 1, 0, 0);
|
||||
MatrixState.rotate(-90, 0, 1, 0);
|
||||
cr.drawSelf();
|
||||
MatrixState.popMatrix();
|
||||
|
||||
//恢复现场
|
||||
MatrixState.popMatrix();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
package com.bn.Sample5_10;
|
||||
import java.nio.ByteBuffer;
|
||||
import android.opengl.Matrix;
|
||||
|
||||
//存储系统矩阵状态的类
|
||||
public class MatrixState
|
||||
{
|
||||
private static float[] mProjMatrix = new float[16];//4x4矩阵 投影用
|
||||
private static float[] mVMatrix = new float[16];//摄像机位置朝向9参数矩阵
|
||||
private static float[] currMatrix;//当前变换矩阵
|
||||
|
||||
//保护变换矩阵的栈
|
||||
static float[][] mStack=new float[10][16];
|
||||
static int stackTop=-1;
|
||||
|
||||
public static void setInitStack()//获取不变换初始矩阵
|
||||
{
|
||||
currMatrix=new float[16];
|
||||
Matrix.setRotateM(currMatrix, 0, 0, 1, 0, 0);
|
||||
}
|
||||
|
||||
public static void pushMatrix()//保护变换矩阵
|
||||
{
|
||||
stackTop++;
|
||||
for(int i=0;i<16;i++)
|
||||
{
|
||||
mStack[stackTop][i]=currMatrix[i];
|
||||
}
|
||||
}
|
||||
|
||||
public static void popMatrix()//恢复变换矩阵
|
||||
{
|
||||
for(int i=0;i<16;i++)
|
||||
{
|
||||
currMatrix[i]=mStack[stackTop][i];
|
||||
}
|
||||
stackTop--;
|
||||
}
|
||||
|
||||
public static void translate(float x,float y,float z)//设置沿xyz轴移动
|
||||
{
|
||||
Matrix.translateM(currMatrix, 0, x, y, z);
|
||||
}
|
||||
|
||||
public static void rotate(float angle,float x,float y,float z)//设置绕xyz轴移动
|
||||
{
|
||||
Matrix.rotateM(currMatrix,0,angle,x,y,z);
|
||||
}
|
||||
|
||||
|
||||
//设置摄像机
|
||||
static ByteBuffer llbb= ByteBuffer.allocateDirect(3*4);
|
||||
static float[] cameraLocation=new float[3];//摄像机位置
|
||||
public static void setCamera
|
||||
(
|
||||
float cx, //摄像机位置x
|
||||
float cy, //摄像机位置y
|
||||
float cz, //摄像机位置z
|
||||
float tx, //摄像机目标点x
|
||||
float ty, //摄像机目标点y
|
||||
float tz, //摄像机目标点z
|
||||
float upx, //摄像机UP向量X分量
|
||||
float upy, //摄像机UP向量Y分量
|
||||
float upz //摄像机UP向量Z分量
|
||||
)
|
||||
{
|
||||
Matrix.setLookAtM
|
||||
(
|
||||
mVMatrix,
|
||||
0,
|
||||
cx,
|
||||
cy,
|
||||
cz,
|
||||
tx,
|
||||
ty,
|
||||
tz,
|
||||
upx,
|
||||
upy,
|
||||
upz
|
||||
);
|
||||
}
|
||||
|
||||
//设置透视投影参数
|
||||
public static void setProjectFrustum
|
||||
(
|
||||
float left, //near面的left
|
||||
float right, //near面的right
|
||||
float bottom, //near面的bottom
|
||||
float top, //near面的top
|
||||
float near, //near面距离
|
||||
float far //far面距离
|
||||
)
|
||||
{
|
||||
Matrix.frustumM(mProjMatrix, 0, left, right, bottom, top, near, far);
|
||||
}
|
||||
|
||||
//设置正交投影参数
|
||||
public static void setProjectOrtho
|
||||
(
|
||||
float left, //near面的left
|
||||
float right, //near面的right
|
||||
float bottom, //near面的bottom
|
||||
float top, //near面的top
|
||||
float near, //near面距离
|
||||
float far //far面距离
|
||||
)
|
||||
{
|
||||
Matrix.orthoM(mProjMatrix, 0, left, right, bottom, top, near, far);
|
||||
}
|
||||
|
||||
//获取具体物体的总变换矩阵
|
||||
static float[] mMVPMatrix=new float[16];
|
||||
public static float[] getFinalMatrix()
|
||||
{
|
||||
Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, currMatrix, 0);
|
||||
Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
|
||||
return mMVPMatrix;
|
||||
}
|
||||
|
||||
//获取具体物体的变换矩阵
|
||||
public static float[] getMMatrix()
|
||||
{
|
||||
return currMatrix;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
package com.bn.Sample5_10;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.view.MotionEvent;
|
||||
import android.opengl.GLES20;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
import android.content.Context;
|
||||
import static com.bn.Sample5_10.Constant.*;
|
||||
|
||||
class MySurfaceView extends GLSurfaceView
|
||||
{
|
||||
private final float TOUCH_SCALE_FACTOR = 180.0f/320;//角度缩放比例
|
||||
private SceneRenderer mRenderer;//场景渲染器
|
||||
|
||||
private float mPreviousX;//上次的触控位置X坐标
|
||||
|
||||
float yAngle=0;//总场景绕y轴旋转的角度
|
||||
|
||||
public MySurfaceView(Context context) {
|
||||
super(context);
|
||||
this.setEGLContextClientVersion(2); //设置使用OPENGL ES2.0
|
||||
mRenderer = new SceneRenderer(); //创建场景渲染器
|
||||
setRenderer(mRenderer); //设置渲染器
|
||||
setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY);//设置渲染模式为主动渲染
|
||||
}
|
||||
|
||||
//触摸事件回调方法
|
||||
@Override
|
||||
public boolean onTouchEvent(MotionEvent e) {
|
||||
float x = e.getX();
|
||||
switch (e.getAction()) {
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
float dx = x - mPreviousX;//计算触控笔X位移
|
||||
yAngle += dx * TOUCH_SCALE_FACTOR;//设置三角形对绕y轴旋转角度
|
||||
}
|
||||
mPreviousX=x;
|
||||
return true;
|
||||
}
|
||||
|
||||
private class SceneRenderer implements GLSurfaceView.Renderer
|
||||
{
|
||||
Cube cube;//立方体
|
||||
|
||||
public void onDrawFrame(GL10 gl)
|
||||
{
|
||||
//清除深度缓冲与颜色缓冲
|
||||
GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT);
|
||||
//保护现场
|
||||
MatrixState.pushMatrix();
|
||||
//绕Y轴旋转
|
||||
MatrixState.rotate(yAngle, 0, 1, 0);
|
||||
|
||||
//绘制左侧立方体
|
||||
MatrixState.pushMatrix();
|
||||
MatrixState.translate(-3, 0, 0);
|
||||
MatrixState.rotate(60, 0, 1, 0);
|
||||
cube.drawSelf();
|
||||
MatrixState.popMatrix();
|
||||
|
||||
//绘制右侧立方体
|
||||
MatrixState.pushMatrix();
|
||||
MatrixState.translate(3, 0, 0);
|
||||
MatrixState.rotate(-60, 0, 1, 0);
|
||||
cube.drawSelf();
|
||||
MatrixState.popMatrix();
|
||||
|
||||
//恢复现场
|
||||
MatrixState.popMatrix();
|
||||
}
|
||||
|
||||
public void onSurfaceChanged(GL10 gl, int width, int height) {
|
||||
//设置视窗大小及位置
|
||||
GLES20.glViewport(0, 0, width, height);
|
||||
//计算GLSurfaceView的宽高比
|
||||
ratio = (float) width / height;
|
||||
|
||||
//视角不合适导致变形
|
||||
//调用此方法计算产生透视投影矩阵
|
||||
MatrixState.setProjectFrustum(-ratio*0.7f, ratio*0.7f, -0.7f, 0.7f, 1, 10);
|
||||
//调用此方法产生摄像机9参数位置矩阵
|
||||
MatrixState.setCamera(0,0.5f,4,0f,0f,0f,0f,1.0f,0.0f);
|
||||
|
||||
//初始化变换矩阵
|
||||
MatrixState.setInitStack();
|
||||
}
|
||||
|
||||
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
|
||||
//设置屏幕背景色RGBA
|
||||
GLES20.glClearColor(0.5f,0.5f,0.5f, 1.0f);
|
||||
//创建立方体对象
|
||||
cube=new Cube(MySurfaceView.this);
|
||||
//打开深度检测
|
||||
GLES20.glEnable(GLES20.GL_DEPTH_TEST);
|
||||
//打开背面剪裁
|
||||
GLES20.glEnable(GLES20.GL_CULL_FACE);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
package com.bn.Sample5_10;
|
||||
import android.app.Activity;
|
||||
import android.content.pm.ActivityInfo;
|
||||
import android.os.Bundle;
|
||||
import android.view.Window;
|
||||
import android.view.WindowManager;
|
||||
import android.widget.CompoundButton;
|
||||
import android.widget.LinearLayout;
|
||||
import android.widget.ToggleButton;
|
||||
import android.widget.CompoundButton.OnCheckedChangeListener;
|
||||
import static com.bn.Sample5_10.Constant.*;
|
||||
|
||||
public class Sample5_10_Activity extends Activity {
|
||||
private MySurfaceView mGLSurfaceView;
|
||||
@Override
|
||||
protected void onCreate(Bundle savedInstanceState)
|
||||
{
|
||||
super.onCreate(savedInstanceState);
|
||||
//设置为全屏
|
||||
requestWindowFeature(Window.FEATURE_NO_TITLE);
|
||||
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN ,
|
||||
WindowManager.LayoutParams.FLAG_FULLSCREEN);
|
||||
//设置为横屏模式
|
||||
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
|
||||
//切换到主界面
|
||||
setContentView(R.layout.main);
|
||||
//初始化GLSurfaceView
|
||||
mGLSurfaceView = new MySurfaceView(this);
|
||||
mGLSurfaceView.requestFocus();//获取焦点
|
||||
mGLSurfaceView.setFocusableInTouchMode(true);//设置为可触控
|
||||
//将自定义的GLSurfaceView添加到外层LinearLayout中
|
||||
LinearLayout ll=(LinearLayout)findViewById(R.id.main_liner);
|
||||
ll.addView(mGLSurfaceView);
|
||||
//控制是否打开背面剪裁的ToggleButton
|
||||
ToggleButton tb=(ToggleButton)this.findViewById(R.id.ToggleButton01);
|
||||
tb.setOnCheckedChangeListener(
|
||||
new OnCheckedChangeListener()
|
||||
{
|
||||
@Override
|
||||
public void onCheckedChanged(CompoundButton buttonView,boolean isChecked)
|
||||
{
|
||||
if(isChecked)
|
||||
{
|
||||
//视角不合适导致变形
|
||||
//调用此方法计算产生透视投影矩阵
|
||||
MatrixState.setProjectFrustum(-ratio*0.7f, ratio*0.7f, -0.7f, 0.7f, 1, 10);
|
||||
//调用此方法产生摄像机9参数位置矩阵
|
||||
MatrixState.setCamera(0,0.5f,4,0f,0f,0f,0f,1.0f,0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
//视角合适不变形
|
||||
//调用此方法计算产生透视投影矩阵
|
||||
MatrixState.setProjectFrustum(-ratio, ratio, -1, 1, 20, 100);
|
||||
//调用此方法产生摄像机9参数位置矩阵
|
||||
MatrixState.setCamera(0,8f,45,0f,0f,0f,0f,1.0f,0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onResume() {
|
||||
super.onResume();
|
||||
mGLSurfaceView.onResume();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onPause() {
|
||||
super.onPause();
|
||||
mGLSurfaceView.onPause();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,126 @@
|
||||
package com.bn.Sample5_10;
|
||||
|
||||
import java.io.ByteArrayOutputStream;
|
||||
import java.io.InputStream;
|
||||
|
||||
import android.content.res.Resources;
|
||||
import android.opengl.GLES20;
|
||||
import android.util.Log;
|
||||
|
||||
//加载顶点Shader与片元Shader的工具类
|
||||
public class ShaderUtil
|
||||
{
|
||||
//加载制定shader的方法
|
||||
public static int loadShader
|
||||
(
|
||||
int shaderType, //shader的类型 GLES20.GL_VERTEX_SHADER GLES20.GL_FRAGMENT_SHADER
|
||||
String source //shader的脚本字符串
|
||||
)
|
||||
{
|
||||
//创建一个新shader
|
||||
int shader = GLES20.glCreateShader(shaderType);
|
||||
//若创建成功则加载shader
|
||||
if (shader != 0)
|
||||
{
|
||||
//加载shader的源代码
|
||||
GLES20.glShaderSource(shader, source);
|
||||
//编译shader
|
||||
GLES20.glCompileShader(shader);
|
||||
//存放编译成功shader数量的数组
|
||||
int[] compiled = new int[1];
|
||||
//获取Shader的编译情况
|
||||
GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
|
||||
if (compiled[0] == 0)
|
||||
{//若编译失败则显示错误日志并删除此shader
|
||||
Log.e("ES20_ERROR", "Could not compile shader " + shaderType + ":");
|
||||
Log.e("ES20_ERROR", GLES20.glGetShaderInfoLog(shader));
|
||||
GLES20.glDeleteShader(shader);
|
||||
shader = 0;
|
||||
}
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
//创建shader程序的方法
|
||||
public static int createProgram(String vertexSource, String fragmentSource)
|
||||
{
|
||||
//加载顶点着色器
|
||||
int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
|
||||
if (vertexShader == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
//加载片元着色器
|
||||
int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
|
||||
if (pixelShader == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
//创建程序
|
||||
int program = GLES20.glCreateProgram();
|
||||
//若程序创建成功则向程序中加入顶点着色器与片元着色器
|
||||
if (program != 0)
|
||||
{
|
||||
//向程序中加入顶点着色器
|
||||
GLES20.glAttachShader(program, vertexShader);
|
||||
checkGlError("glAttachShader");
|
||||
//向程序中加入片元着色器
|
||||
GLES20.glAttachShader(program, pixelShader);
|
||||
checkGlError("glAttachShader");
|
||||
//链接程序
|
||||
GLES20.glLinkProgram(program);
|
||||
//存放链接成功program数量的数组
|
||||
int[] linkStatus = new int[1];
|
||||
//获取program的链接情况
|
||||
GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
|
||||
//若链接失败则报错并删除程序
|
||||
if (linkStatus[0] != GLES20.GL_TRUE)
|
||||
{
|
||||
Log.e("ES20_ERROR", "Could not link program: ");
|
||||
Log.e("ES20_ERROR", GLES20.glGetProgramInfoLog(program));
|
||||
GLES20.glDeleteProgram(program);
|
||||
program = 0;
|
||||
}
|
||||
}
|
||||
return program;
|
||||
}
|
||||
|
||||
//检查每一步操作是否有错误的方法
|
||||
public static void checkGlError(String op)
|
||||
{
|
||||
int error;
|
||||
while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR)
|
||||
{
|
||||
Log.e("ES20_ERROR", op + ": glError " + error);
|
||||
throw new RuntimeException(op + ": glError " + error);
|
||||
}
|
||||
}
|
||||
|
||||
//从sh脚本中加载shader内容的方法
|
||||
public static String loadFromAssetsFile(String fname,Resources r)
|
||||
{
|
||||
String result=null;
|
||||
try
|
||||
{
|
||||
InputStream in=r.getAssets().open(fname);
|
||||
int ch=0;
|
||||
ByteArrayOutputStream baos = new ByteArrayOutputStream();
|
||||
while((ch=in.read())!=-1)
|
||||
{
|
||||
baos.write(ch);
|
||||
}
|
||||
byte[] buff=baos.toByteArray();
|
||||
baos.close();
|
||||
in.close();
|
||||
result=new String(buff,"UTF-8");
|
||||
result=result.replaceAll("\\r\\n","\n");
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
e.printStackTrace();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user