初次提交
This commit is contained in:
14
第5章 投影及各种变换/Sample5_10/assets/frag.sh
Normal file
14
第5章 投影及各种变换/Sample5_10/assets/frag.sh
Normal file
@@ -0,0 +1,14 @@
|
||||
precision mediump float;
|
||||
varying vec4 vColor; //接收从顶点着色器过来的参数
|
||||
varying vec3 vPosition;//接收从顶点着色器过来的顶点位置
|
||||
void main() {
|
||||
vec4 finalColor=vColor;
|
||||
//绕z轴转20度的矩阵
|
||||
mat4 mm=mat4(0.9396926,-0.34202012,0.0,0.0, 0.34202012,0.9396926,0.0,0.0,
|
||||
0.0,0.0,1.0,0.0, 0.0,0.0,0.0,1.0);
|
||||
vec4 tPosition=mm*vec4(vPosition,1);//将顶点坐标绕z轴转20度
|
||||
if(mod(tPosition.x+100.0,0.4)>0.3) {//计算X方向在不在红光色带范围内
|
||||
finalColor=vec4(0.4,0.0,0.0,1.0)+finalColor;//若在给最终颜色加上淡红色
|
||||
}
|
||||
gl_FragColor = finalColor;//给此片元颜色值
|
||||
}
|
||||
11
第5章 投影及各种变换/Sample5_10/assets/vertex.sh
Normal file
11
第5章 投影及各种变换/Sample5_10/assets/vertex.sh
Normal file
@@ -0,0 +1,11 @@
|
||||
uniform mat4 uMVPMatrix; //总变换矩阵
|
||||
uniform mat4 uMMatrix; //变换矩阵
|
||||
attribute vec3 aPosition; //顶点位置
|
||||
attribute vec4 aColor; //顶点颜色
|
||||
varying vec4 vColor; //用于传递给片元着色器的变量
|
||||
varying vec3 vPosition;//用于传递给片元着色器的顶点位置
|
||||
void main() {
|
||||
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
|
||||
vColor = aColor;//将接收的颜色传递给片元着色器
|
||||
vPosition=(uMMatrix * vec4(aPosition,1)).xyz;
|
||||
}
|
||||
Reference in New Issue
Block a user