初次提交
This commit is contained in:
16
第6章 光照/Sample6_9/assets/vertex.sh
Normal file
16
第6章 光照/Sample6_9/assets/vertex.sh
Normal file
@@ -0,0 +1,16 @@
|
||||
uniform mat4 uMVPMatrix; //总变换矩阵
|
||||
attribute vec3 aPosition; //顶点位置
|
||||
attribute vec3 aNormal; //法向量
|
||||
|
||||
varying vec3 vPosition;//用于传递给片元着色器的顶点位置
|
||||
varying vec3 vNormal;//用于传递给片元着色器的顶点法向量
|
||||
|
||||
void main()
|
||||
{
|
||||
//根据总变换矩阵计算此次绘制此顶点位置
|
||||
gl_Position = uMVPMatrix * vec4(aPosition,1);
|
||||
//将顶点的位置传给片元着色器
|
||||
vPosition = aPosition;
|
||||
//将顶点的法向量传给片元着色器
|
||||
vNormal = aNormal;
|
||||
}
|
||||
Reference in New Issue
Block a user