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第7章 纹理映射/Sample7_4/assets/vertex_xk.sh
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12
第7章 纹理映射/Sample7_4/assets/vertex_xk.sh
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//星空着色器
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uniform mat4 uMVPMatrix; //总变换矩阵
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uniform float uPointSize;//点尺寸
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attribute vec3 aPosition; //顶点位置
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void main()
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{
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//根据总变换矩阵计算此次绘制此顶点位置
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gl_Position = uMVPMatrix * vec4(aPosition,1);
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//
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gl_PointSize=uPointSize;
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}
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