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2022-09-19 18:05:01 +08:00
commit 57051fc44b
5401 changed files with 325410 additions and 0 deletions

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precision mediump float;
varying vec3 vPosition; //顶点位置
void main() {
vec4 bColor=vec4(0.678,0.231,0.129,0);//砖块的颜色
vec4 mColor=vec4(0.763,0.657,0.614,0);//间隔的颜色
float y=vPosition.y;
y=mod((y+100.0)*4.0,4.0);
if(y>1.8) {
gl_FragColor = bColor;//给此片元颜色值
} else {
gl_FragColor = mColor;//给此片元颜色值
}}

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uniform mat4 uMVPMatrix; //总变换矩阵
attribute vec3 aPosition; //顶点位置
varying vec3 vPosition; //顶点位置
void main() {
gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
vPosition=aPosition;//将顶点的原始位置传递给片元着色器
}