precision mediump float; varying vec2 vTextureCoord; //接收纹理坐标参数 varying float vertexHeight;//接受顶点的高度值 uniform sampler2D sTextureSand;//纹理内容数据 ----沙滩 uniform sampler2D sTextureGrass;//纹理内容数据-----草地 void main() { float height1=15.0; float height2=25.0; vec4 finalSand=texture2D(sTextureSand, vTextureCoord);//沙滩 vec4 finalGrass=texture2D(sTextureGrass, vTextureCoord); //草地 if(vertexHeight