uniform mat4 uMVPMatrix; //总变换矩阵 attribute vec3 aPosition; //顶点位置 attribute vec2 aLongLat; //顶点经纬度 varying vec2 mcLongLat; void main() { //根据总变换矩阵计算此次绘制此顶点位置 gl_Position = uMVPMatrix * vec4(aPosition,1); //将顶点的经纬度传给片元着色器 mcLongLat=aLongLat; }