package com.bn.clp; import com.bn.core.ShaderUtil; import android.content.res.Resources; public class ShaderManager { final static int shaderCount=7; final static String[][] shaderName= { {"vertex_color_light.sh","frag_color_light.sh"}, {"vertex_b_yz.sh","frag_b_yz.sh"}, {"vertex_tex_g.sh","frag_tex_g.sh"}, {"vertex_tex_xz.sh","frag_tex_xz.sh"}, {"vertex_mountion.sh","frag_mountion.sh"}, {"vertex_prograss.sh","frag_prograss.sh"}, {"vertex_tex_xz.sh","frag_weilang.sh"} }; static String[]mVertexShader=new String[shaderCount]; static String[]mFragmentShader=new String[shaderCount]; static int[] program=new int[shaderCount]; public static void loadCodeFromFile(Resources r) { for(int i=0;i