precision mediump float; varying vec2 vTextureCoord; //接收从顶点着色器过来的参数 uniform sampler2D sTexture;//纹理内容数据 void main() { //给此片元从纹理中采样出颜色值 vec4 cTemp=texture2D(sTexture, vTextureCoord); if(cTemp.r==0.0&&cTemp.g==0.0&&cTemp.b==0.0||cTemp.a==0.0) { gl_FragColor=vec4(0.3,0.3,0.3,0.0); } else { gl_FragColor = cTemp; } }