2022-09-19 18:05:01 +08:00

16 lines
424 B
Bash

precision mediump float;
uniform sampler2D sTexture;//纹理内容数据
//接收从顶点着色器过来的参数
varying vec4 ambient;
varying vec4 diffuse;
varying vec4 specular;
varying vec2 vTextureCoord;
void main()
{
//将计算出的颜色给此片元
vec4 finalColor=texture2D(sTexture, vTextureCoord);
//给此片元颜色值
gl_FragColor = finalColor*ambient+finalColor*specular+finalColor*diffuse;
}