2022-09-19 18:05:01 +08:00

10 lines
300 B
Bash

precision mediump float;
varying vec2 vTextureCoord; //接收从顶点着色器过来的参数
uniform sampler2D sTexture;//纹理内容数据
void main() {
vec4 bcolor = texture2D(sTexture, vTextureCoord);//给此片元从纹理中采样出颜色值
if(bcolor.a<0.6) {
discard;
} else {
gl_FragColor=bcolor;
}}