10 lines
300 B
Bash
10 lines
300 B
Bash
precision mediump float;
|
|
varying vec2 vTextureCoord; //接收从顶点着色器过来的参数
|
|
uniform sampler2D sTexture;//纹理内容数据
|
|
void main() {
|
|
vec4 bcolor = texture2D(sTexture, vTextureCoord);//给此片元从纹理中采样出颜色值
|
|
if(bcolor.a<0.6) {
|
|
discard;
|
|
} else {
|
|
gl_FragColor=bcolor;
|
|
}} |