2022-09-19 18:05:01 +08:00

18 lines
389 B
Bash

precision mediump float;
varying vec2 vTextureCoord; //接收从顶点着色器过来的参数
uniform sampler2D sTexture;//纹理内容数据
uniform float aPrograss;
varying vec3 vPosition;
void main()
{
if(vPosition.x<aPrograss)
{
//给此片元从纹理中采样出颜色值
gl_FragColor = texture2D(sTexture, vTextureCoord);
}
else
{
discard;
}
}