2022-09-19 18:05:01 +08:00

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463 B
Bash

//月球着色器
precision mediump float;
varying vec2 vTextureCoord;//接收从顶点着色器过来的参数
varying vec4 vAmbient;
varying vec4 vDiffuse;
varying vec4 vSpecular;
uniform sampler2D sTexture;//纹理内容数据
void main()
{
//给此片元从纹理中采样出颜色值
vec4 finalColor = texture2D(sTexture, vTextureCoord);
//给此片元颜色值
gl_FragColor = finalColor*vAmbient+finalColor*vSpecular+finalColor*vDiffuse;
}