2022-09-19 18:05:01 +08:00

8 lines
289 B
Bash

precision mediump float;
varying vec2 vTextureCoord;//接收从顶点着色器过来的参数
uniform sampler2D sTexture;//纹理内容数据
void main()
{
//给此片元从纹理中采样出颜色值
gl_FragColor = texture2D(sTexture, vTextureCoord);
}