9 lines
320 B
Bash
9 lines
320 B
Bash
precision mediump float;
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varying vec4 ambient;
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varying vec4 diffuse;
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varying vec4 specular;
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void main()
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{//绘制球本身,纹理从球纹理采样
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vec4 finalColor=vec4(1.0,1.0,1.0,0.0);//物体颜色
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gl_FragColor = finalColor*ambient+finalColor*specular+finalColor*diffuse;//给此片元颜色值
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} |