2022-09-19 18:05:01 +08:00

7 lines
221 B
Bash

precision mediump float;
varying vec2 vTextureCoord; //接收从顶点着色器过来的参数
uniform sampler2D sTexture;//纹理内容数据
void main()
{
gl_FragColor=texture2D(sTexture, vTextureCoord);
}