2022-09-19 18:05:01 +08:00

10 lines
247 B
Bash

precision mediump float;
uniform sampler2D sTexture;//纹理内容数据
//接收从顶点着色器过来的参数
varying vec2 vTextureCoord;
void main()
{
//给此片元颜色值
gl_FragColor = texture2D(sTexture, vTextureCoord);
}