13 lines
554 B
Bash
13 lines
554 B
Bash
uniform mat4 uMVPMatrix; //总变换矩阵
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attribute vec3 aPosition; //顶点位置
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attribute vec2 aTexCoor; //顶点纹理坐标
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varying vec2 vTextureCoord; //用于传递给片元着色器的变量
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varying float vertexHeight;//接受顶点的高度值
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varying float vertexwhidth;//接受血的最左边位置
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void main()
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{
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gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
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vTextureCoord = aTexCoor;//将接收的纹理坐标传递给片元着色器
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vertexHeight = aPosition.y;//将该顶点的高度传入片元着色器
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vertexwhidth=aPosition.x;
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} |