8 lines
278 B
Bash
8 lines
278 B
Bash
//星空着色器
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uniform mat4 uMVPMatrix; //总变换矩阵
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uniform float uPointSize;//点尺寸
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attribute vec3 aPosition; //顶点位置
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void main(){
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gl_Position = uMVPMatrix * vec4(aPosition,1); //根据总变换矩阵计算此次绘制此顶点位置
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gl_PointSize=uPointSize;
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} |