增加隧道渲染原则

This commit is contained in:
qiji4215
2023-07-07 18:06:19 +08:00
parent 7c57a451f1
commit b505bdc044
6 changed files with 56 additions and 2 deletions

View File

@@ -152,6 +152,34 @@ class ImportPreProcess {
Realm.getDefaultInstance().insert(startEndReference)
}
fun generateS2EReferencePoint(renderEntity: RenderEntity) {
val geometry = GeometryTools.createGeometry(renderEntity.properties["geometry"])
val pointEnd = geometry!!.coordinates[geometry.numPoints-1] // 获取这个geometry对应的结束点坐标
val pointStart = geometry!!.coordinates[0] // 获取这个geometry对应的起点
// 将这个起终点的线记录在数据中
val startReference = ReferenceEntity()
startReference.renderEntityId = renderEntity.id
startReference.name = "${renderEntity.name}参考线"
startReference.table = renderEntity.table
// 起点坐标
startReference.geometry = GeometryTools.createGeometry(GeoPoint(pointStart.y,pointStart.x)).toString()
startReference.properties["qi_table"] = renderEntity.table
startReference.properties["type"] = "s_2_p"
Realm.getDefaultInstance().insert(startReference)
val endReference = ReferenceEntity()
endReference.renderEntityId = renderEntity.id
endReference.name = "${renderEntity.name}参考线"
endReference.table = renderEntity.table
// 终点坐标
endReference.geometry = GeometryTools.createGeometry(GeoPoint(pointEnd.y,pointEnd.x)).toString()
endReference.properties["qi_table"] = renderEntity.table
endReference.properties["type"] = "e_2_p"
Realm.getDefaultInstance().insert(endReference)
}
/**
* 生成与对应方向相同的方向线,用以绘制方向箭头
* */
@@ -314,6 +342,7 @@ class ImportPreProcess {
Realm.getDefaultInstance().insert(angleReference)
}
/**
* 生成默认路口数据的参考数据
* */