fix: 修改道路面的渲染
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@@ -41,12 +41,11 @@ open class RenderEntity(): RealmObject() {
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}
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@Ignore
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var wkt: Geometry? = null
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var properties: RealmDictionary<String?> = RealmDictionary()
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var properties: RealmDictionary<String> = RealmDictionary()
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var tileX: RealmSet<Int> = RealmSet() // x方向的tile编码
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var tileY: RealmSet<Int> = RealmSet() // y方向的tile编码
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constructor(name: String, properties: RealmDictionary<String?>): this() {
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constructor(name: String): this() {
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this.name = name
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this.properties = properties
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}
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}
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