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@@ -74,6 +74,7 @@ public class TileDistanceSort {
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int n = start - left;
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int n = start - left;
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if (n < 16) {
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if (n < 16) {
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// shift in loop for less than 16 items
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int end = left + n;
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int end = left + n;
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while (end-- > left)
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while (end-- > left)
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a[end + 1] = a[end];
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a[end + 1] = a[end];
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@@ -93,7 +93,7 @@ public class MapTileLoader extends TileLoader implements IRenderCallback, IMapDa
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// currently processed MapElement
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// currently processed MapElement
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private MapElement mElement;
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private MapElement mElement;
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// current line layer, will be added to outline layers
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// current line layer (will be used for following outline layers)
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private LineLayer mCurLineLayer;
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private LineLayer mCurLineLayer;
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private int mDrawingLayer;
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private int mDrawingLayer;
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