GLUtils: workaround for texture memory leaks on desktop, fixes #2
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@ -1,5 +1,6 @@
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/*
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* Copyright 2013 Hannes Janetzek
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* Copyright 2016 devemux86
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*
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* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
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*
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@ -248,7 +249,12 @@ public class GLUtils {
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return null;
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int[] ret = new int[num];
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IntBuffer buf = MapRenderer.getIntBuffer(num);
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// Workaround for texture memory leaks on desktop
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IntBuffer buf;
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if (GLAdapter.GDX_DESKTOP_QUIRKS)
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buf = ByteBuffer.allocateDirect(num * 4).order(ByteOrder.nativeOrder()).asIntBuffer();
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else
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buf = MapRenderer.getIntBuffer(num);
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if (GLAdapter.GDX_WEBGL_QUIRKS) {
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for (int i = 0; i < num; i++) {
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