GDX double tap zoom, closes #263
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@ -11,6 +11,7 @@
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- House numbers (nodes) fix visibility [#168](https://github.com/mapsforge/vtm/issues/168)
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- House numbers (nodes) fix visibility [#168](https://github.com/mapsforge/vtm/issues/168)
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- Android fix quick scale vs long press [#250](https://github.com/mapsforge/vtm/issues/250)
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- Android fix quick scale vs long press [#250](https://github.com/mapsforge/vtm/issues/250)
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- Use baseline 160dpi in scaling [#236](https://github.com/mapsforge/vtm/issues/236)
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- Use baseline 160dpi in scaling [#236](https://github.com/mapsforge/vtm/issues/236)
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- libGDX double tap zoom [#263](https://github.com/mapsforge/vtm/issues/263)
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- MapFileTileSource zoom level API enhancements [#219](https://github.com/mapsforge/vtm/issues/219)
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- MapFileTileSource zoom level API enhancements [#219](https://github.com/mapsforge/vtm/issues/219)
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- Animator enhancements with easing functions [#246](https://github.com/mapsforge/vtm/issues/246)
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- Animator enhancements with easing functions [#246](https://github.com/mapsforge/vtm/issues/246)
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- Tile grid layer scaling [#238](https://github.com/mapsforge/vtm/issues/238)
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- Tile grid layer scaling [#238](https://github.com/mapsforge/vtm/issues/238)
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@ -86,7 +86,7 @@ public abstract class GdxMap implements ApplicationListener {
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InputMultiplexer mux = new InputMultiplexer();
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InputMultiplexer mux = new InputMultiplexer();
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if (!Map.NEW_GESTURES) {
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if (!Map.NEW_GESTURES) {
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mGestureDetector = new GestureDetector(new LayerHandler(mMap));
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mGestureDetector = new GestureDetector(new GestureHandlerImpl(mMap));
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mux.addProcessor(mGestureDetector);
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mux.addProcessor(mGestureDetector);
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}
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}
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mux.addProcessor(new InputHandler(this));
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mux.addProcessor(new InputHandler(this));
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@ -14,28 +14,42 @@
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*/
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*/
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package org.oscim.gdx;
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package org.oscim.gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.input.GestureDetector;
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import com.badlogic.gdx.input.GestureDetector;
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import org.oscim.event.Gesture;
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import org.oscim.event.Gesture;
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import org.oscim.event.MotionEvent;
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import org.oscim.event.MotionEvent;
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import org.oscim.map.Map;
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import org.oscim.map.Map;
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public class LayerHandler extends GestureDetector.GestureAdapter {
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public class GestureHandlerImpl extends GestureDetector.GestureAdapter {
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private final Map map;
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private final Map map;
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public LayerHandler(Map map) {
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public GestureHandlerImpl(Map map) {
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this.map = map;
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this.map = map;
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}
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}
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@Override
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@Override
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public boolean longPress(float x, float y) {
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public boolean longPress(float x, float y) {
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// Handle gesture on layers
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map.handleGesture(Gesture.LONG_PRESS, new GdxMotionEvent(MotionEvent.ACTION_DOWN, x, y));
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map.handleGesture(Gesture.LONG_PRESS, new GdxMotionEvent(MotionEvent.ACTION_DOWN, x, y));
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return true;
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return true;
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}
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}
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@Override
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@Override
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public boolean tap(float x, float y, int count, int button) {
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public boolean tap(float x, float y, int count, int button) {
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// Handle double tap zoom
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if (button == Input.Buttons.LEFT) {
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if (count == 2) {
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float pivotX = x - map.getWidth() / 2;
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float pivotY = y - map.getHeight() / 2;
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map.animator().animateZoom(300, 2, pivotX, pivotY);
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map.updateMap(true);
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return false;
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}
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}
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// Handle gesture on layers
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map.handleGesture(Gesture.TAP, new GdxMotionEvent(MotionEvent.ACTION_UP, x, y, button));
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map.handleGesture(Gesture.TAP, new GdxMotionEvent(MotionEvent.ACTION_UP, x, y, button));
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return false;
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return false;
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}
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}
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