disable special 'thin-line' rendering again
This commit is contained in:
parent
0762e13c0f
commit
0ae1f99269
@ -841,7 +841,7 @@ public final class LineLayer extends RenderElement {
|
|||||||
+ " len = abs(v_st.s);"
|
+ " len = abs(v_st.s);"
|
||||||
+ " }"
|
+ " }"
|
||||||
// u_mode == 0.0 -> thin line
|
// u_mode == 0.0 -> thin line
|
||||||
+ " len = len * clamp(u_mode, len, 1.0);"
|
//+ " len = len * clamp(u_mode, len, 1.0);"
|
||||||
|
|
||||||
// use 'max' to avoid branching, need to check performance
|
// use 'max' to avoid branching, need to check performance
|
||||||
//+ (GLAdapter.GDX_DESKTOP_QUIRKS
|
//+ (GLAdapter.GDX_DESKTOP_QUIRKS
|
||||||
@ -884,7 +884,8 @@ public final class LineLayer extends RenderElement {
|
|||||||
+ " fuzz = fwidth(v_st.s);"
|
+ " fuzz = fwidth(v_st.s);"
|
||||||
+ " }"
|
+ " }"
|
||||||
// u_mode == 0.0 -> thin line
|
// u_mode == 0.0 -> thin line
|
||||||
+ " len = len * clamp(u_mode, len, 1.0);"
|
//+ " len = len * clamp(u_mode, len, 1.0);"
|
||||||
|
|
||||||
+ " if (fuzz > 2.0)"
|
+ " if (fuzz > 2.0)"
|
||||||
+ " gl_FragColor = u_color * 0.5;" //vec4(1.0, 1.0, 1.0, 1.0);"
|
+ " gl_FragColor = u_color * 0.5;" //vec4(1.0, 1.0, 1.0, 1.0);"
|
||||||
+ " else"
|
+ " else"
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user