check size > 0 before deleting texture IDs
- formatting...
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@ -13,6 +13,7 @@
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.renderer.sublayers;
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import java.util.ArrayList;
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import org.oscim.backend.CanvasAdapter;
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@ -76,8 +77,8 @@ public class TextureItem extends Inlist<TextureItem> {
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}
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/**
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* Retrieve a TextureItem from pool with default Bitmap
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* with dimension TextureRenderer.TEXTURE_WIDTH/HEIGHT.
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* Retrieve a TextureItem from pool with default Bitmap with dimension
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* TextureRenderer.TEXTURE_WIDTH/HEIGHT.
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*/
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public synchronized static TextureItem get(boolean initBitmap) {
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TextureItem ti = pool.get();
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@ -162,13 +163,15 @@ public class TextureItem extends Inlist<TextureItem> {
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/**
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* This function may only be used in GLRenderer Thread.
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*
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* @param to the TextureObjet to compile and upload
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* @param to
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* the TextureObjet to compile and upload
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*/
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public static void uploadTexture(TextureItem to) {
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// free unused textures, find a better place for this TODO
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synchronized (mTextures) {
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int size = mTextures.size();
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if (size > 0) {
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int[] tmp = new int[size];
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for (int i = 0; i < size; i++)
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tmp[i] = mTextures.get(i).intValue();
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@ -178,6 +181,7 @@ public class TextureItem extends Inlist<TextureItem> {
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mTexCnt -= size;
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}
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}
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if (to.id < 0) {
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mTexCnt++;
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@ -216,11 +220,13 @@ public class TextureItem extends Inlist<TextureItem> {
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} else if (to.width == w && to.height == h) {
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bitmap.uploadToTexture(true);
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//GLUtils.texSubImage2D(GL20.GL_TEXTURE_2D, 0, 0, 0, bitmap, format, type);
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// GLUtils.texSubImage2D(GL20.GL_TEXTURE_2D, 0, 0, 0, bitmap,
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// format, type);
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} else {
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bitmap.uploadToTexture(false);
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//GLUtils.texImage2D(GL20.GL_TEXTURE_2D, 0, format, bitmap, type, 0);
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// GLUtils.texImage2D(GL20.GL_TEXTURE_2D, 0, format, bitmap, type,
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// 0);
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to.width = w;
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to.height = h;
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}
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@ -273,7 +279,8 @@ public class TextureItem extends Inlist<TextureItem> {
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//
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// if (TextureRenderer.debug)
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// Log.d(TAG, "alloc bitmap: " +
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// android.os.Debug.getNativeHeapAllocatedSize() / (1024 * 1024));
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// android.os.Debug.getNativeHeapAllocatedSize() / (1024 *
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// 1024));
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return CanvasAdapter.g.getBitmap(TEXTURE_WIDTH, TEXTURE_HEIGHT, 0);
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}
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