diff --git a/src/org/oscim/renderer/PolygonRenderer.java b/src/org/oscim/renderer/PolygonRenderer.java index c2f82a60..427128b5 100644 --- a/src/org/oscim/renderer/PolygonRenderer.java +++ b/src/org/oscim/renderer/PolygonRenderer.java @@ -29,7 +29,6 @@ import static android.opengl.GLES20.glStencilFunc; import static android.opengl.GLES20.glStencilMask; import static android.opengl.GLES20.glStencilOp; import static android.opengl.GLES20.glUniform4fv; -import static android.opengl.GLES20.glUniformMatrix4fv; import static android.opengl.GLES20.glVertexAttribPointer; import java.nio.ByteBuffer; @@ -42,6 +41,7 @@ import org.oscim.renderer.layer.Layer; import org.oscim.renderer.layer.PolygonLayer; import org.oscim.theme.renderinstruction.Area; import org.oscim.utils.GlUtils; +import org.oscim.utils.Matrix4; import android.opengl.GLES20; @@ -328,7 +328,7 @@ public final class PolygonRenderer { private static float[] debugFillColor2 = { .8f, .8f, .8f, .8f }; private static FloatBuffer mDebugFill; - static void debugDraw(float[] matrix, float[] coords, int color) { + static void debugDraw(Matrix4 m, float[] coords, int color) { GLState.test(false, false); if (mDebugFill == null) mDebugFill = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()) @@ -345,7 +345,7 @@ public final class PolygonRenderer { glVertexAttribPointer(hPolygonVertexPosition, 2, GLES20.GL_FLOAT, false, 0, mDebugFill); - glUniformMatrix4fv(hPolygonMatrix, 1, false, matrix, 0); + m.setAsUniform(hPolygonMatrix); if (color == 0) glUniform4fv(hPolygonColor, 1, debugFillColor, 0); @@ -389,7 +389,7 @@ public final class PolygonRenderer { + "if (z < -1.0)" + " gl_FragColor = vec4(0.0, z + 2.0, 0.0, 1.0)*0.8;" + "else if (z < 0.0)" - + " gl_FragColor = vec4(z * -1.0, 0.0, 0.0, 1.0)*0.8;" + + " gl_FragColor = vec4(z + 1.0, 0.0, 0.0, 1.0)*0.8;" + "else if (z < 1.0)" + " gl_FragColor = vec4(0.0, 0.0, z, 1.0)*0.8;" + "else"