From 0c898bf6820ab8fc33968b5a38111a659754f834 Mon Sep 17 00:00:00 2001 From: Emux Date: Sat, 17 Sep 2016 20:02:23 +0300 Subject: [PATCH] Location renderer: use highp in vertex and fragment shaders #171 --- vtm/src/org/oscim/renderer/LocationRenderer.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/vtm/src/org/oscim/renderer/LocationRenderer.java b/vtm/src/org/oscim/renderer/LocationRenderer.java index 07b7604f..fc91b2db 100644 --- a/vtm/src/org/oscim/renderer/LocationRenderer.java +++ b/vtm/src/org/oscim/renderer/LocationRenderer.java @@ -264,7 +264,7 @@ public class LocationRenderer extends LayerRenderer { } private static final String vShaderStr = "" - + "precision mediump float;" + + "precision highp float;" + "uniform mat4 u_mvp;" + "uniform float u_phase;" + "uniform float u_scale;" @@ -276,7 +276,7 @@ public class LocationRenderer extends LayerRenderer { + "}"; private static final String fShaderStr1 = "" - + "precision mediump float;" + + "precision highp float;" + "varying vec2 v_tex;" + "uniform float u_scale;" + "uniform float u_phase;" @@ -305,7 +305,7 @@ public class LocationRenderer extends LayerRenderer { + "}}"; private static final String fShaderStr2 = "" - + "precision mediump float;" + + "precision highp float;" + "varying vec2 v_tex;" + "uniform float u_scale;" + "uniform float u_phase;"