TileMapApp: improve POI overlays
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@@ -410,10 +410,10 @@ public class TileGenerator implements IRenderCallback, IMapDatabaseCallback {
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mLevels = TileGenerator.renderTheme.getLevels();
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// limit stroke scale at z=17
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if (tile.zoomLevel < STROKE_MAX_ZOOM_LEVEL)
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setScaleStrokeWidth(tile.zoomLevel);
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else
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setScaleStrokeWidth(STROKE_MAX_ZOOM_LEVEL);
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// if (tile.zoomLevel < STROKE_MAX_ZOOM_LEVEL)
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setScaleStrokeWidth(tile.zoomLevel);
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// else
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// setScaleStrokeWidth(STROKE_MAX_ZOOM_LEVEL);
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// acount for area changes with latitude
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mProjectionScaleFactor = 0.5f + 0.5f * (
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@@ -466,7 +466,6 @@ public class TileGenerator implements IRenderCallback, IMapDatabaseCallback {
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/**
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* Sets the scale stroke factor for the given zoom level.
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*
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* @param zoomLevel
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* the zoom level for which the scale stroke factor should be
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* set.
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@@ -26,6 +26,7 @@ import org.oscim.renderer.layer.VertexPool;
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import org.oscim.view.MapView;
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import org.oscim.view.MapViewPosition;
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import android.util.FloatMath;
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import android.util.Log;
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public class TileManager {
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@@ -155,7 +156,6 @@ public class TileManager {
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* Update list of visible tiles and passes them to TileManager, when not
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* available tiles are created and added to JobQueue (mapView.addJobs) for
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* loading by TileGenerator class
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*
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* @param clear
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* whether to clear and reload all tiles
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*/
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@@ -292,7 +292,6 @@ public class TileManager {
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/**
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* set mNewTiles for the visible tiles and pass it to GLRenderer, add jobs
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* for not yet loaded tiles
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*
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* @param mapPosition
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* the current MapPosition
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* @param zdir
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@@ -487,8 +486,8 @@ public class TileManager {
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dy = (t.pixelY + h) - y;
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dx %= center;
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dy %= center;
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t.distance = ((dx > 0 ? dx : -dx) + (dy > 0 ? dy : -dy)) * 0.25f;
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// t.distance = FloatMath.sqrt((dx * dx + dy * dy)) * 0.25f;
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//t.distance = ((dx > 0 ? dx : -dx) + (dy > 0 ? dy : -dy)) * 0.25f;
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t.distance = FloatMath.sqrt((dx * dx + dy * dy)) * 0.25f;
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} else if (diff > 0) {
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// tile zoom level is child of current
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@@ -502,8 +501,8 @@ public class TileManager {
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}
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dx %= center;
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dy %= center;
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t.distance = ((dx > 0 ? dx : -dx) + (dy > 0 ? dy : -dy));
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// t.distance = FloatMath.sqrt((dx * dx + dy * dy));
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//t.distance = ((dx > 0 ? dx : -dx) + (dy > 0 ? dy : -dy));
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t.distance = FloatMath.sqrt((dx * dx + dy * dy));
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} else {
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// tile zoom level is parent of current
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@@ -511,8 +510,8 @@ public class TileManager {
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dy = ((t.pixelY + h) << -diff) - y;
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dx %= center;
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dy %= center;
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t.distance = ((dx > 0 ? dx : -dx) + (dy > 0 ? dy : -dy)) * (-diff * 0.5f);
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// t.distance = FloatMath.sqrt((dx * dx + dy * dy)) * (-diff * 0.5f);
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//t.distance = ((dx > 0 ? dx : -dx) + (dy > 0 ? dy : -dy)) * (-diff * 0.5f);
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t.distance = FloatMath.sqrt((dx * dx + dy * dy)) * (-diff * 0.5f);
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}
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}
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}
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@@ -609,7 +608,6 @@ public class TileManager {
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/**
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* called from MapWorker Thread when tile is loaded by TileGenerator
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*
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* @param jobTile
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* ...
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* @return ...
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