- more work on generic pools
- generic inlist
This commit is contained in:
parent
ab56cc4b18
commit
129a780c41
@ -16,10 +16,11 @@ package org.oscim.renderer.layer;
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import java.nio.ShortBuffer;
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import org.oscim.utils.pool.Inlist;
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/**
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* @authorHannes Janetzek
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*/
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public abstract class Layer {
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public abstract class Layer extends Inlist<Layer>{
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public final static byte LINE = 0;
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public final static byte POLYGON = 1;
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public final static byte TEXLINE = 2;
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@ -31,8 +32,6 @@ public abstract class Layer {
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public byte type = -1;
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public Layer next;
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// drawing order from bottom to top
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int level;
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@ -43,8 +43,6 @@ public class TextItem extends Inlist<TextItem> {
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TextItem ti = pool.get();
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ti.next = null;
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ti.x = orig.x;
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ti.y = orig.y;
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@ -56,6 +54,22 @@ public class TextItem extends Inlist<TextItem> {
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return ti;
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}
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public static boolean shareText(TextItem ti1, TextItem ti2){
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if (ti1.text != ti2.text)
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return false;
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if (ti1.string == ti2.string)
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return true;
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if (ti1.string.equals(ti2.string)){
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// make strings unique, should be done only once..
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ti1.string = ti2.string;
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return true;
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}
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return false;
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}
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public TextItem set(float x, float y, String string, Text text) {
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this.x = x;
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this.y = y;
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@ -21,11 +21,15 @@ package org.oscim.renderer.overlays;
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// 2. compare previous to current state
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// 2.1 test for new labels to be placed
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// 2.2 handle collisions
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// 2.3 try to place labels along a way
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// 2.4 use 4 point labeling
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// 3 join segments that belong to one feature
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// 4 handle zoom-level changes
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// 5 R-Tree might be handy
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//
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import java.util.HashMap;
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import org.oscim.core.MapPosition;
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import org.oscim.core.Tile;
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import org.oscim.generator.JobTile;
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@ -47,6 +51,7 @@ import org.oscim.theme.renderinstruction.Line;
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import org.oscim.utils.FastMath;
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import org.oscim.utils.OBB2D;
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import org.oscim.utils.PausableThread;
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import org.oscim.utils.pool.LList;
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import org.oscim.utils.pool.Pool;
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import org.oscim.view.MapView;
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import org.oscim.view.MapViewPosition;
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@ -72,34 +77,46 @@ public class TextOverlay extends BasicOverlay {
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// TextLayer that is ready to be added to 'layers'
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private TextLayer mNextLayer;
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// local pool, avoids synchronized TextItem.get()/release()
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class LabelPool extends Pool<TextItem>{
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Label releaseAndGetNext(Label l){
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if (l.item != null){
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// thread local pool
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class LabelPool extends Pool<TextItem> {
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Label releaseAndGetNext(Label l) {
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if (l.item != null)
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TextItem.pool.release(l.item);
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l.item = null;
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}
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// drop references
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l.item = null;
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l.tile = null;
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l.string = null;
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Label ret = (Label) l.next;
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super.release(l);
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return ret;
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}
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@Override
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protected TextItem createItem() {
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return new Label();
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}
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}
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private final LabelPool mPool = new LabelPool();
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// list of previous labels
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private Label mPrevLabels;
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// list of current labels
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private Label mLabels;
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private final float[] mTmpCoords = new float[8];
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//private HashMap<MapTile, Label> mItemMap;
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//private Label mNewLabels;
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//private final HashMap<MapTile, Link> mActiveTiles;
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private final HashMap<MapTile, LabelTile> mActiveTiles;
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class LabelTile {
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Tile tile;
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LList<Label> labels;
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}
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class Label extends TextItem {
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TextItem item;
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@ -141,16 +158,9 @@ public class TextOverlay extends BasicOverlay {
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this.x2 = x + width / 2;
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this.y2 = y + text.fontHeight / 2;
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}
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//
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}
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// class Link {
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// Link next;
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// Link prev;
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// Label it;
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// }
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//
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// class ActiveTile {
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// MapTile tile;
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// int activeLabels;
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@ -196,7 +206,7 @@ public class TextOverlay extends BasicOverlay {
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layers.textureLayers = new TextLayer();
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mTmpLayer = new TextLayer();
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//mActiveTiles = new HashMap<MapTile, Link>();
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mActiveTiles = new HashMap<MapTile, LabelTile>();
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mTmpPos = new MapPosition();
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mThread = new LabelThread();
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mThread.start();
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@ -206,90 +216,84 @@ public class TextOverlay extends BasicOverlay {
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// remove Label l from mLabels and return l.next
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private Label removeLabel(Label l) {
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Label ret = (Label)l.next;
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mPool.release(mLabels, l);
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Label ret = (Label) l.next;
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mLabels = (Label)mPool.release(mLabels, l);
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return ret;
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}
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public void addLabel(Label item) {
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TextItem it = mLabels;
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public void addLabel(Label l) {
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TextItem ll = mLabels;
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for (; it != null; it = it.next) {
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if (item.text == it.text) {
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while (it.next != null
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for (; ll != null; ll = ll.next) {
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// find other label with same text style
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if (l.text == ll.text) {
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while (ll.next != null
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// break if next item uses different text style
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&& item.text == it.next.text
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&& l.text == ll.next.text
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// check same string instance
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&& item.string != it.string
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&& l.string != ll.string
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// check same string
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&& !item.string.equals(it.string))
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it = it.next;
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&& !l.string.equals(ll.string))
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ll = ll.next;
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// unify duplicate string :)
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// Note: this is required for 'packing test' in prepare to work!
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if (item.string != it.string && item.string.equals(it.string))
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item.string = it.string;
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TextItem.shareText(l, ll);
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// insert after text of same type and/or before same string
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item.next = it.next;
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it.next = item;
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l.next = ll.next;
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ll.next = l;
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return;
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}
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}
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item.next = mLabels;
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mLabels = item;
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l.next = mLabels;
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mLabels = l;
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}
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private byte checkOverlap(Label ti) {
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for (Label lp = mLabels; lp != null;) {
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private byte checkOverlap(Label l) {
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for (Label ll = mLabels; ll != null;) {
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// check bounding box
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if (!TextItem.bboxOverlaps(ti, lp, 150)) {
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lp = (Label) lp.next;
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if (!TextItem.bboxOverlaps(l, ll, 150)) {
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ll = (Label) ll.next;
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continue;
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}
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if (lp.text == ti.text && (lp.string == ti.string || lp.string.equals(ti.string))) {
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// make strings unique, should be done only once..
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ti.string = lp.string;
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if (TextItem.shareText(l, ll)) {
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// keep the label that was active earlier
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if (lp.active <= ti.active)
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if (ll.active <= l.active)
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return 1;
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// keep the label with longer segment
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if (lp.length < ti.length) {
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lp = removeLabel(lp);
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if (ll.length < l.length) {
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ll = removeLabel(ll);
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continue;
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}
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return 2;
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}
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boolean intersect = ti.bbox.overlaps(lp.bbox);
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boolean intersect = l.bbox.overlaps(ll.bbox);
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if (intersect) {
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if (lp.active <= ti.active)
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if (ll.active <= l.active)
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return 1;
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//Log.d(TAG, "intersection " + lp.string + " <> " + ti.string
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// + " at " + ti.x + ":" + ti.y);
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if (!lp.text.caption
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&& (lp.text.priority > ti.text.priority || lp.length < ti.length)) {
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if (!ll.text.caption
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&& (ll.text.priority > l.text.priority || ll.length < l.length)) {
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lp = removeLabel(lp);
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ll = removeLabel(ll);
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continue;
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}
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return 1;
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}
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lp = (Label) lp.next;
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ll = (Label) ll.next;
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}
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return 0;
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}
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@ -324,11 +328,7 @@ public class TextOverlay extends BasicOverlay {
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private final static float[] mDebugPoints = new float[4];
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private Label getLabel() {
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Label l = (Label)mPool.get();
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if (l == null)
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l = new Label();
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Label l = (Label) mPool.get();
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l.active = Integer.MAX_VALUE;
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return l;
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@ -384,7 +384,6 @@ public class TextOverlay extends BasicOverlay {
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int maxx = Tile.SIZE << (zoom - 1);
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Label l = null;
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if (dbg != null)
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addDebugLayers(dbg);
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@ -394,7 +393,7 @@ public class TextOverlay extends BasicOverlay {
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double tileX = (pos.x * (Tile.SIZE << zoom));
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double tileY = (pos.y * (Tile.SIZE << zoom));
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for (l = mPrevLabels; l != null;) {
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for (Label l = mPrevLabels; l != null;) {
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if (l.text.caption) {
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l = mPool.releaseAndGetNext(l);
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continue;
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@ -445,20 +444,20 @@ public class TextOverlay extends BasicOverlay {
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addDebugBox(dbg, l, l.item, overlaps, true, sscale);
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if (overlaps == 0) {
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Label tmp = l;
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Label ll = l;
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l = (Label) l.next;
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tmp.next = null;
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addLabel(tmp);
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ll.next = null;
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addLabel(ll);
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continue;
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}
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l = mPool.releaseAndGetNext(l);
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}
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Label l = null;
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/* add way labels */
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for (int i = 0, n = mTileSet.cnt; i < n; i++) {
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MapTile t = tiles[i];
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if (t.state != JobTile.STATE_READY)
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continue;
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@ -737,11 +736,12 @@ public class TextOverlay extends BasicOverlay {
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@Override
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public synchronized void render(MapPosition pos, Matrices m) {
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//float div = FastMath.pow(mMapPosition.zoomLevel - pos.zoomLevel);
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GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, layers.vbo.id);
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GLState.test(false, false);
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float scale = (float) (mMapPosition.scale / pos.scale);
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if (layers.baseLayers != null) {
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setMatrix(pos, m, true);
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@ -749,47 +749,16 @@ public class TextOverlay extends BasicOverlay {
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if (l.type == Layer.POLYGON) {
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l = PolygonRenderer.draw(pos, l, m, true, false);
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} else {
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//float scale = pos.getScale() * div;
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float scale = (float) ((1 << mMapPosition.zoomLevel) / pos.scale);
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l = LineRenderer.draw(layers, l, pos, m, scale, 0);
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float div = scale * (float) (pos.scale / (1 << pos.zoomLevel));
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l = LineRenderer.draw(layers, l, pos, m, div, 0);
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}
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}
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}
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setMatrix(pos, m);
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for (Layer l = layers.textureLayers; l != null;) {
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float scale = (float) (mMapPosition.scale / pos.scale);
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//float scale = (mMapPosition.getScale() / pos.getScale()) * div;
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setMatrix(pos, m, false);
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for (Layer l = layers.textureLayers; l != null;)
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l = TextureRenderer.draw(l, scale, m);
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}
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}
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@Override
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protected void setMatrix(MapPosition curPos, Matrices m) {
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MapPosition oPos = mMapPosition;
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double tileScale = Tile.SIZE * curPos.scale;
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double scale = (curPos.scale / oPos.scale);
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float x = (float) ((oPos.x - curPos.x) * tileScale);
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float y = (float) ((oPos.y - curPos.y) * tileScale);
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m.mvp.setTransScale(x, y, (float) (scale / GLRenderer.COORD_SCALE));
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// float div = FastMath.pow(oPos.zoomLevel - curPos.zoomLevel);
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// float x = (float) (oPos.x - curPos.x * div);
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// float y = (float) (oPos.y - curPos.y * div);
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//
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// float scale = (curPos.getScale() / oPos.getScale()) / div;
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// float s = curPos.getScale() / div;
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// m.mvp.setTransScale(x * s, y * s,
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// scale / GLRenderer.COORD_SCALE);
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m.mvp.multiplyMM(m.view, m.mvp);
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}
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private boolean mHolding;
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@ -112,8 +112,8 @@ public final class GeometryUtils {
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// The lines are parallel.
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// Check if they're collinear.
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double y3LessY1 = y3 - y1;
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double collinearityTestForP3 = x1 * (y2 - y3) + x2 * (y3LessY1) + x3 * (y1 - y2); // see
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// http://mathworld.wolfram.com/Collinear.html
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// see http://mathworld.wolfram.com/Collinear.html
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double collinearityTestForP3 = x1 * (y2 - y3) + x2 * (y3LessY1) + x3 * (y1 - y2);
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// If p3 is collinear with p1 and p2 then p4 will also be collinear,
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// since p1-p2 is parallel with p3-p4
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if (collinearityTestForP3 == 0) {
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19
src/org/oscim/utils/pool/LList.java
Normal file
19
src/org/oscim/utils/pool/LList.java
Normal file
@ -0,0 +1,19 @@
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/*
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* Copyright 2013 Hannes Janetzek
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.utils.pool;
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public class LList<T> extends Inlist<LList<T>> {
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T data;
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}
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@ -14,26 +14,44 @@
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*/
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package org.oscim.utils.pool;
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public class Pool<T extends Inlist<T>> {
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public abstract class Pool<T extends Inlist<T>> {
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T pool;
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/**
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* @param item release resources
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*/
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protected void clearItem(T item) {
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}
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// release 'item' to pool.
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// make sure that item is not in any other Inlist!
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public void release(T item) {
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if (item == null)
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return;
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clearItem(item);
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item.next = pool;
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pool = item;
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}
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// remove 'item' from 'list' and add back to pool
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public void release(T list, T item) {
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public T release(T list, T item) {
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if (item == null)
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return;
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return list;
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clearItem(item);
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if (item == list) {
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T ret = item.next;
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item.next = pool;
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pool = item;
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return;
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return ret;
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}
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for (T prev = list, it = list.next; it != null; it = it.next) {
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@ -43,15 +61,20 @@ public class Pool<T extends Inlist<T>> {
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item.next = pool;
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pool = item;
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return;
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break;
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}
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prev = it;
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}
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return list;
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}
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protected abstract T createItem();
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public T get() {
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if (pool == null)
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return null;
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return createItem();
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T ret = pool;
|
||||
pool = pool.next;
|
||||
|
||||
@ -71,6 +71,7 @@ public abstract class SyncPool<T extends Inlist<T>> {
|
||||
if (fill > maxFill)
|
||||
while (item != null) {
|
||||
clearItem(item);
|
||||
|
||||
item = item.next;
|
||||
count--;
|
||||
}
|
||||
@ -99,6 +100,8 @@ public abstract class SyncPool<T extends Inlist<T>> {
|
||||
|
||||
T ret = list;
|
||||
|
||||
clearItem(item);
|
||||
|
||||
if (item == list) {
|
||||
ret = item.next;
|
||||
} else {
|
||||
@ -110,8 +113,6 @@ public abstract class SyncPool<T extends Inlist<T>> {
|
||||
}
|
||||
}
|
||||
|
||||
clearItem(item);
|
||||
|
||||
if (fill < maxFill) {
|
||||
synchronized (this) {
|
||||
fill++;
|
||||
@ -127,12 +128,13 @@ public abstract class SyncPool<T extends Inlist<T>> {
|
||||
}
|
||||
|
||||
public T get() {
|
||||
if (pool == null){
|
||||
count++;
|
||||
return createItem();
|
||||
}
|
||||
|
||||
synchronized (this) {
|
||||
if (pool == null){
|
||||
count++;
|
||||
return createItem();
|
||||
}
|
||||
|
||||
fill--;
|
||||
|
||||
T ret = pool;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user