refactor: make MapView abstract, remove MapRenderCallback
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@@ -1,23 +0,0 @@
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/*
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* Copyright 2013 Hannes Janetzek
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.view;
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public interface MapRenderCallback {
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void updateMap(boolean forceRender);
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void renderMap();
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int getWidth();
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int getHeight();
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}
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@@ -31,9 +31,8 @@ import org.oscim.theme.IRenderTheme;
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import org.oscim.theme.InternalRenderTheme;
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import org.oscim.theme.ThemeLoader;
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import org.oscim.tilesource.TileSource;
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import org.oscim.utils.GlUtils;
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public class MapView {
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public abstract class MapView {
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private static final String TAG = MapView.class.getName();
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@@ -43,10 +42,8 @@ public class MapView {
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private final MapPosition mMapPosition;
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private DebugSettings mDebugSettings;
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private final MapRenderCallback mMapRenderCallback;
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public MapView(MapRenderCallback mapRenderCallback) {
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mMapRenderCallback = mapRenderCallback;
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public MapView() {
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mMapViewPosition = new MapViewPosition(this);
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mMapPosition = new MapPosition();
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@@ -111,11 +108,13 @@ public class MapView {
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*
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* @param forceRedraw pass true to render next frame
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*/
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public void updateMap(boolean forceRedraw) {
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mMapRenderCallback.updateMap(forceRedraw);
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}
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public abstract void updateMap(boolean forceRedraw);
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boolean mClearMap;
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public abstract int getWidth();
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public abstract int getHeight();
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protected boolean mClearMap;
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/**
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* Request to clear all layers before rendering next frame
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@@ -126,11 +125,9 @@ public class MapView {
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/**
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* Request to render a frame. Request will be handled on main
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* thread.
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* thread. Use this for animations.
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*/
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public void render() {
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mMapRenderCallback.renderMap();
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}
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public abstract void render();
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/**
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* Do not call directly! This function is run on main-loop
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@@ -200,28 +197,7 @@ public class MapView {
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return mMapViewPosition.getViewBox();
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}
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public void onPause() {
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// TODO Auto-generated method stub
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}
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public void onResume() {
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// TODO Auto-generated method stub
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}
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public void onStop() {
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// TODO Auto-generated method stub
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}
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public int getWidth() {
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return mMapRenderCallback.getWidth();
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}
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public int getHeight() {
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return mMapRenderCallback.getHeight();
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}
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}
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