Line texture: randomize offset rendering, #105
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@@ -72,9 +72,9 @@ public class LineRenderTest extends GdxMap {
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line2 = new LineStyle(Color.GREEN, 1);
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line4 = new LineStyle(Color.LTGRAY, 3);
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} else {
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line1 = new LineStyle(0, null, Color.fade(Color.RED, 0.5f), 4.0f, Cap.BUTT, false, 0, 0, 0, 0, 1f, false, null);
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line2 = new LineStyle(0, null, Color.GREEN, 6.0f, Cap.BUTT, false, 0, 0, 0, 0, 1f, false, null);
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line4 = new LineStyle(0, null, Color.LTGRAY, 2.0f, Cap.ROUND, false, 0, 0, 0, 0, 1f, false, null);
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line1 = new LineStyle(0, null, Color.fade(Color.RED, 0.5f), 4.0f, Cap.BUTT, false, 0, 0, 0, 0, 1f, false, null, true);
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line2 = new LineStyle(0, null, Color.GREEN, 6.0f, Cap.BUTT, false, 0, 0, 0, 0, 1f, false, null, true);
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line4 = new LineStyle(0, null, Color.LTGRAY, 2.0f, Cap.ROUND, false, 0, 0, 0, 0, 1f, false, null, true);
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}
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TextureItem tex = new TextureItem(CanvasAdapter.getBitmapAsset("", "patterns/dot.png"));
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@@ -87,10 +87,11 @@ public class LineRenderTest extends GdxMap {
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.strokeColor(Color.BLUE)
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.fixed(fixed)
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.texture(tex)
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.randomOffset(true)
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.build();
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LineStyle outline = new LineStyle(0, null, Color.BLUE, 2.0f, Cap.ROUND, false, 0, 0, 0, 0, 1f, true, null);
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LineStyle outline2 = new LineStyle(0, null, Color.RED, 2.0f, Cap.ROUND, false, 0, 0, 0, 0, 0, true, null);
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LineStyle outline = new LineStyle(0, null, Color.BLUE, 2.0f, Cap.ROUND, false, 0, 0, 0, 0, 1f, true, null, true);
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LineStyle outline2 = new LineStyle(0, null, Color.RED, 2.0f, Cap.ROUND, false, 0, 0, 0, 0, 0, true, null, true);
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LineBucket ol = l.buckets.addLineBucket(0, outline);
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LineBucket ol2 = l.buckets.addLineBucket(5, outline2);
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@@ -104,6 +104,7 @@ public class LineTexTest extends GdxMapApp {
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.strokeColor(c)
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.fixed(true)
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.texture(tex)
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.randomOffset(false)
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.build();
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pathLayer = new PathLayer(mMap, style);
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mMap.layers().add(pathLayer);
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