PolygonLayer: use temporary area style array
This commit is contained in:
parent
8f0c51675d
commit
1b09774413
@ -126,7 +126,7 @@ public final class PolygonLayer extends RenderElement {
|
||||
|
||||
private static final float FADE_START = 1.3f;
|
||||
|
||||
private static PolygonLayer[] mFillPolys;
|
||||
private static AreaStyle[] mAreaFills;
|
||||
|
||||
private static int numShaders = 2;
|
||||
private static int polyShader = 0;
|
||||
@ -168,7 +168,7 @@ public final class PolygonLayer extends RenderElement {
|
||||
hPolygonVertexPosition[i] = GL.glGetAttribLocation(polygonProgram[i], "a_pos");
|
||||
}
|
||||
|
||||
mFillPolys = new PolygonLayer[STENCIL_BITS];
|
||||
mAreaFills = new AreaStyle[STENCIL_BITS];
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -184,7 +184,7 @@ public final class PolygonLayer extends RenderElement {
|
||||
int shader = polyShader;
|
||||
|
||||
for (int c = start; c < end; c++) {
|
||||
AreaStyle a = (AreaStyle) mFillPolys[c].area.getCurrent();
|
||||
AreaStyle a = mAreaFills[c].current();
|
||||
|
||||
if (enableTexture && a.texture != null) {
|
||||
shader = texShader;
|
||||
@ -316,7 +316,7 @@ public final class PolygonLayer extends RenderElement {
|
||||
GL.glStencilOp(GL20.GL_KEEP, GL20.GL_KEEP, GL20.GL_INVERT);
|
||||
}
|
||||
|
||||
mFillPolys[cur] = pl;
|
||||
mAreaFills[cur] = pl.area.current();
|
||||
|
||||
// set stencil mask to draw to
|
||||
GL.glStencilMask(1 << cur++);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user