Render themes: SVG resources on iOS, improves #69

This commit is contained in:
Emux
2016-07-19 14:24:37 +03:00
parent 4c5de7453d
commit 21ea5a7842
9 changed files with 126 additions and 109 deletions

View File

@@ -16,37 +16,56 @@ import org.robovm.rt.bro.annotation.MachineSizedFloat;
import org.robovm.rt.bro.annotation.Pointer;
import org.robovm.rt.bro.ptr.Ptr;
@Library(Library.INTERNAL)
@Library(Library.INTERNAL)
@NativeClass("SVGRenderer")
public class SVGRenderer extends SVGParser implements SVGContext, GHRenderable {
public static class SVGRendererPtr extends Ptr<SVGRenderer, SVGRendererPtr> {}
static { ObjCRuntime.bind(SVGRenderer.class); }/*</bind>*/
public static class SVGRendererPtr extends Ptr<SVGRenderer, SVGRendererPtr> {
}
public SVGRenderer() {};
protected SVGRenderer(long handle) { super(handle); }
protected SVGRenderer(SkipInit skipInit) { super(skipInit); }
static {
ObjCRuntime.bind(SVGRenderer.class);
}/*</bind>*/
public SVGRenderer() {
}
;
protected SVGRenderer(long handle) {
super(handle);
}
protected SVGRenderer(SkipInit skipInit) {
super(skipInit);
}
public SVGRenderer(String utf8String) {
super((SkipInit) null);
initObject(init(utf8String));
}
public SVGRenderer(String utf8String) { super((SkipInit) null); initObject(init(utf8String)); }
@Method(selector = "initWithString:")
protected native @Pointer long init(String utf8String);
protected native
@Pointer
long init(String utf8String);
@Property(selector = "viewRect")
public native @ByVal CGRect getViewRect();
public native
@ByVal
CGRect getViewRect();
@Method(selector = "colorForSVGColorString:")
public native UIColor colorForSVGColorString(String svgColorString);
@Method(selector = "objectAtURL:")
public native NSObject objectAtURL(String aLocation);
public native NSObject objectAtURL(String aLocation);
@Property(selector = "transform")
public native CGAffineTransform getTransform();
@Property(selector = "hidden")
public native boolean isHidden();
@Method(selector = "asImageWithSize:andScale:")
public native UIImage asImageWithSize(@ByVal CGSize maximumSize, @MachineSizedFloat double scale);
}