Location renderer: avoid continuous rendering, closes #141
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@ -6,7 +6,7 @@
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- Marker clustering [#312](https://github.com/mapsforge/vtm/issues/312)
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- Osmagray theme [#300](https://github.com/mapsforge/vtm/issues/300)
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- Symbol rotation [#294](https://github.com/mapsforge/vtm/issues/294)
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- Location renderer improvements [#317](https://github.com/mapsforge/vtm/issues/317) [#321](https://github.com/mapsforge/vtm/issues/321) [#361](https://github.com/mapsforge/vtm/issues/361)
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- Location renderer improvements [#317](https://github.com/mapsforge/vtm/issues/317)
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- POT textures [#334](https://github.com/mapsforge/vtm/issues/334)
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- OkHttp external cache [#135](https://github.com/mapsforge/vtm/issues/135)
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- Texture atlas improvements [#301](https://github.com/mapsforge/vtm/pull/301) [#304](https://github.com/mapsforge/vtm/pull/304)
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@ -125,6 +125,7 @@ public class LocationRenderer extends LayerRenderer {
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long diff = System.currentTimeMillis() - lastRun;
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mMap.postDelayed(this, Math.min(ANIM_RATE, diff));
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if (!mLocationIsVisible)
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mMap.render();
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lastRun = System.currentTimeMillis();
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}
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