Location renderer: avoid continuous rendering, closes #141

This commit is contained in:
Emux 2017-06-12 15:40:45 +03:00
parent b94d943247
commit 223eb120fa
2 changed files with 3 additions and 2 deletions

View File

@ -6,7 +6,7 @@
- Marker clustering [#312](https://github.com/mapsforge/vtm/issues/312)
- Osmagray theme [#300](https://github.com/mapsforge/vtm/issues/300)
- Symbol rotation [#294](https://github.com/mapsforge/vtm/issues/294)
- Location renderer improvements [#317](https://github.com/mapsforge/vtm/issues/317) [#321](https://github.com/mapsforge/vtm/issues/321) [#361](https://github.com/mapsforge/vtm/issues/361)
- Location renderer improvements [#317](https://github.com/mapsforge/vtm/issues/317)
- POT textures [#334](https://github.com/mapsforge/vtm/issues/334)
- OkHttp external cache [#135](https://github.com/mapsforge/vtm/issues/135)
- Texture atlas improvements [#301](https://github.com/mapsforge/vtm/pull/301) [#304](https://github.com/mapsforge/vtm/pull/304)

View File

@ -125,6 +125,7 @@ public class LocationRenderer extends LayerRenderer {
long diff = System.currentTimeMillis() - lastRun;
mMap.postDelayed(this, Math.min(ANIM_RATE, diff));
if (!mLocationIsVisible)
mMap.render();
lastRun = System.currentTimeMillis();
}