avoid copy - pin coordinate buffer for triangulation
This commit is contained in:
parent
f2bbc51558
commit
22441bf527
@ -13,7 +13,8 @@
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int pnpoly(int nvert, float *vert, float testx, float testy)
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{
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int i, j, c = 0;
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for (i = 0, j = (nvert-1)*2; i < nvert * 2; j = i++) {
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for (i = 0, j = (nvert-1)*2; i < nvert * 2; j = i++)
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{
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if ( ((vert[i*2+1] > testy) != (vert[j*j+1] > testy)) &&
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(testx < (vert[j*2]-vert[i*2])
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* (testy - vert[i*2+1])
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@ -26,7 +27,8 @@ int pnpoly(int nvert, float *vert, float testx, float testy)
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//#define TESTING
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int compare_dups(const void *a, const void *b) {
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int compare_dups(const void *a, const void *b)
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{
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int da = *((const int*) a);
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int db = *((const int*) b);
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@ -35,31 +37,42 @@ int compare_dups(const void *a, const void *b) {
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typedef struct triangulateio TriangleIO;
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jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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jobject point_buf, jint num_rings, jobject indice_buf, jint offset) {
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jfloat* points = (jfloat*) (*env)->GetDirectBufferAddress(env, point_buf);
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jint Java_org_oscim_renderer_layer_ExtrusionLayer_triangulate(JNIEnv *env,
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jclass c, jfloatArray obj_points, jint pos, jint len, jint num_rings,
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jobject indice_buf, jint offset)
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{
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jshort* indices = (jshort*) (*env)->GetDirectBufferAddress(env, indice_buf);
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jboolean isCopy;
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float* orig_points = (float*) (*env)->GetPrimitiveArrayCritical(env,
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obj_points, &isCopy);
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if (orig_points == NULL)
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return 0;
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if (isCopy)
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printf("Poor bugger: VM copied array");
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float *points = orig_points + pos;
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TriangleIO in, out;
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char buf[128];
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memset(&in, 0, sizeof(TriangleIO));
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//int num_points = (indices[0])>>1;
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in.numberofpoints = (indices[0]) >> 1;
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in.numberofpoints = len >> 1;
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in.pointlist = (float *) points;
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// check if explicitly closed
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if (in.pointlist[0] == in.pointlist[indices[1] - 2]
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&& in.pointlist[1] == in.pointlist[indices[1] - 1]) {
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if (in.pointlist[0] == in.pointlist[indices[0] - 2]
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&& in.pointlist[1] == in.pointlist[indices[0] - 1])
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{
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int point = 0;
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for (int i = 0; i < num_rings; i++) {
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for (int i = 0; i < num_rings; i++)
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{
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// remove last point in ring
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indices[i + 1] -= 2;
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int last = point + (indices[i + 1] >> 1);
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//sprintf(buf, "drop closing point at %d, %d:\n", point, last);
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//mylog(buf);
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indices[i] -= 2;
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int last = point + (indices[i] >> 1);
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if (in.numberofpoints - last > 1)
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memmove(in.pointlist + (last * 2),
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@ -70,7 +83,6 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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point = last;
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}
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}
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int dups = 0;
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@ -79,13 +91,16 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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// check for duplicate vertices and keep a list
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// of dups and the first occurence
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for (int i = 0; i < in.numberofpoints - 1; i++) {
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for (int i = 0; i < in.numberofpoints - 1; i++)
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{
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float x = *i_points++;
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float y = *i_points++;
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float *j_points = i_points;
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for (int j = i + 1; j < in.numberofpoints; j++, j_points += 2) {
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if ((*j_points == x) && (*(j_points + 1) == y)) {
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for (int j = i + 1; j < in.numberofpoints; j++, j_points += 2)
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{
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if ((*j_points == x) && (*(j_points + 1) == y))
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{
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skip_list = realloc(skip_list, (dups + 2) * 2 * sizeof(int));
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skip_list[dups * 2 + 0] = j;
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skip_list[dups * 2 + 1] = i;
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@ -95,7 +110,8 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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}
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#ifdef TESTING
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for (i = 0; i < in.numberofpoints; i++) {
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for (i = 0; i < in.numberofpoints; i++)
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{
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printf("point: %f, %f\n", points[i*2], points[i*2+1]);
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}
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printf("points: %d, rings: %d\n", in.numberofpoints, num_rings);
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@ -105,7 +121,8 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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in.numberofholes = num_rings - 1;
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int *rings = NULL;
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if (in.numberofholes > 0) {
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if (in.numberofholes > 0)
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{
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in.holelist = (float *) malloc(in.numberofholes * 2 * sizeof(float));
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rings = (int*) malloc(num_rings * sizeof(int));
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}
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@ -119,9 +136,10 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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int ring;
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// assign all points to segments for each ring
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for (ring = 0, point = 0; ring < num_rings; ring++, point++) {
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for (ring = 0, point = 0; ring < num_rings; ring++, point++)
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{
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int len;
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int num_points = indices[ring + 1] >> 1;
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int num_points = indices[ring] >> 1;
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if (rings)
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rings[ring] = num_points;
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@ -131,7 +149,8 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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// 'parallel' lines have a distance of at least
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// 1 unit. you'll notice when things went wrong
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// when the hole is rendered instead of the poly
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if (ring > 0) {
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if (ring > 0)
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{
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int k = point * 2;
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float nx = in.pointlist[k++];
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@ -140,7 +159,8 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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float cx, cy, vx, vy;
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// try to find a large enough segment
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for (len = (point + num_points) * 2; k < len;) {
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for (len = (point + num_points) * 2; k < len;)
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{
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cx = nx;
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cy = ny;
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@ -171,16 +191,18 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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*seg++ = last;
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*seg++ = point;
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for (len = point + num_points - 1; point < len; point++) {
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for (len = point + num_points - 1; point < len; point++)
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{
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*seg++ = point;
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*seg++ = point + 1;
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}
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}
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if (dups) {
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for (int i = 0; i < dups; i++) {
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printf("duplicate points at %d, %d: %f,%f\n",
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if (dups)
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{
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for (int i = 0; i < dups; i++)
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{
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printf( "duplicate points at %d, %d: %f,%f\n",
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skip_list[i*2], skip_list[i*2+1],
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in.pointlist[skip_list[i*2+1]*2],
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in.pointlist[skip_list[i*2+1]*2+1]);
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@ -193,19 +215,23 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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for (int j = 0; j < in.numberofsegments; j++, seg += 2)
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printf("%d %d %d\n", j, *seg, *(seg+1));
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for (int j = 0; j < in.numberofholes; j++) {
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for (int j = 0; j < in.numberofholes; j++)
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{
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printf("%d %f %f\n", j, in.holelist[j*2], in.holelist[j*2+1]);
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}
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if (0) {
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if (0)
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{
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free(in.segmentlist);
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free(in.holelist);
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free(rings);
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free(skip_list);
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return 0;
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}
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if (dups == 2) {
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if (skip_list[0] > skip_list[2]) {
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if (dups == 2)
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{
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if (skip_list[0] > skip_list[2])
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{
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int tmp = skip_list[0];
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skip_list[0] = skip_list[2];
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skip_list[2] = tmp;
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@ -216,14 +242,17 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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printf("flip items\n");
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}
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} else if (dups > 2) {
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}
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else if (dups > 2)
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{
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printf("sort dups\n");
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qsort(skip_list, dups, 2 * sizeof(float), compare_dups);
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}
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// shift segment indices while removing duplicate points
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for (int i = 0; i < dups; i++) {
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for (int i = 0; i < dups; i++)
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{
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// position of the duplicate vertex
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int pos = skip_list[i * 2] - i;
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// first vertex
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@ -231,18 +260,21 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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printf("add offset: %d, from pos %d\n", i, pos);
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seg = in.segmentlist;
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for (int j = 0; j < in.numberofsegments * 2;
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j++, seg++) {
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if (*seg == pos) {
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for (int j = 0; j < in.numberofsegments * 2; j++, seg++)
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{
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if (*seg == pos)
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{
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if (replacement >= pos)
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*seg = replacement - i;
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else
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*seg = replacement;
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} else if (*seg > pos)
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}
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else if (*seg > pos)
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*seg -= 1;
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}
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printf("move %d %d %d\n", pos, pos + 1, in.numberofpoints - pos - 1);
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printf(
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"move %d %d %d\n", pos, pos + 1, in.numberofpoints - pos - 1);
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if (in.numberofpoints - pos > 1)
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memmove(in.pointlist + (pos * 2),
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@ -278,19 +310,24 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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// Q - be quiet!
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triangulate("pzPNBQ", &in, &out, (TriangleIO *) NULL);
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if (in.numberofpoints < out.numberofpoints) {
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printf(
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"polygon input is bad! points in:%d out%d\n", in.numberofpoints, out.numberofpoints);
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if (in.numberofpoints < out.numberofpoints)
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{
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printf( "polygon input is bad! points in:%d out%d\n",
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in.numberofpoints,
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out.numberofpoints);
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for (int j = 0; j < in.numberofpoints; j++) {
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for (int j = 0; j < in.numberofpoints; j++)
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{
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printf("%d %f %f\n", j, in.pointlist[j*2], in.pointlist[j*2+1]);
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}
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seg = in.segmentlist;
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for (int j = 0; j < in.numberofsegments; j++, seg += 2) {
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for (int j = 0; j < in.numberofsegments; j++, seg += 2)
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{
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printf("%d %d %d\n", j, *seg, *(seg+1));
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}
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(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points,
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JNI_ABORT);
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free(in.segmentlist);
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free(in.holelist);
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free(rings);
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@ -311,7 +348,8 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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INDICE *tri;
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/* shift back indices from removed duplicates */
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for (int i = 0; i < dups; i++) {
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for (int i = 0; i < dups; i++)
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{
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int pos = skip_list[i * 2] + i;
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tri = out.trianglelist;
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@ -338,7 +376,8 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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// additional vertices will be added. so the following rings
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// needs extra offset...
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int start = offset;
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for (int j = 0, m = in.numberofholes; j < m; j++) {
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for (int j = 0, m = in.numberofholes; j < m; j++)
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{
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start += rings[j] * stride;
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// even number of points?
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if (!(rings[j] & 1))
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@ -354,6 +393,9 @@ jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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start += stride;
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}
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(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points,
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JNI_ABORT);
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free(in.segmentlist);
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free(in.holelist);
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free(rings);
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@ -1,71 +0,0 @@
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package org.oscim.jni;
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import java.nio.FloatBuffer;
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import java.nio.ShortBuffer;
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public class TriangleJNI {
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public TriangleJNI() {
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}
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// private static boolean initialized = false;
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//
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// private static ShortBuffer sBuf;
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// private static FloatBuffer fBuf;
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//
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// public static synchronized int triangulate(float[] points, int pos, int len, short[] indices) {
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//
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// int numRings = 1;
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//
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// if (!initialized) {
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// fBuf = ByteBuffer.allocateDirect(360 * 4).order(ByteOrder.nativeOrder())
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// .asFloatBuffer();
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// sBuf = ByteBuffer.allocateDirect(360 * 2).order(ByteOrder.nativeOrder())
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// .asShortBuffer();
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// initialized = true;
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// }
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//
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// fBuf.clear();
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// fBuf.put(points, pos, len);
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//
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// sBuf.clear();
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// sBuf.put((short) (len >> 1)); // all points
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// sBuf.put((short) (len >> 1)); // outer ring
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// //sBuf.put((short)4); // inner ring
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//
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// int numTris = TriangleJNI.triangulate(fBuf, numRings, sBuf);
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// if (numTris > 100)
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// Log.d("triangle", "Triangles: " + numTris);
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//
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// sBuf.limit(numTris * 3);
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// sBuf.position(0);
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//
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// // for(int i = 0; i < numTris * 3; i+=3){
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// // Log.d("triangle", ">>" + sBuf.get()+ " "+ sBuf.get() + " "+ sBuf.get());
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// // }
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//
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// sBuf.get(indices, 0, numTris * 3);
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//
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// return numTris * 3;
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// }
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/**
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* !!! NOT for general use!!! - this is specifically for ExtrusionLayer
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* .
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*
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* @param points an array of x,y coordinates
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* @param numRings number of rings in polygon == outer(1) + inner rings
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* @param io input: 1. number of all points, 2.. number of points in rings -
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* times 2!
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* output: indices of triangles, 3 per triangle :) (indices use
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* stride=2, i.e. 0,2,4...)
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* @param ioffset offset used to add offset to indices
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* @return number of triangles in io buffer
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*/
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public static native int triangulate(FloatBuffer points, int numRings, ShortBuffer io,
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int ioffset);
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static {
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System.loadLibrary("triangle-jni");
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}
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}
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@ -16,11 +16,9 @@ package org.oscim.renderer.layer;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.ShortBuffer;
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import org.oscim.core.Tile;
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import org.oscim.jni.TriangleJNI;
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import org.oscim.renderer.BufferObject;
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import org.oscim.renderer.GLRenderer;
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import org.oscim.utils.LineClipper;
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@ -414,31 +412,22 @@ public class ExtrusionLayer extends Layer {
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private static boolean initialized = false;
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private static ShortBuffer sBuf;
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private static FloatBuffer fBuf;
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public static synchronized int triangulate(float[] points, int ppos, int plen, short[] index,
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int ipos, int rings, int vertexOffset, VertexPoolItem item) {
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if (!initialized) {
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// FIXME also cleanup on shutdown!
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fBuf = ByteBuffer.allocateDirect(1200 * 4).order(ByteOrder.nativeOrder())
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.asFloatBuffer();
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sBuf = ByteBuffer.allocateDirect(1800 * 2).order(ByteOrder.nativeOrder())
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.asShortBuffer();
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initialized = true;
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}
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fBuf.clear();
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fBuf.put(points, ppos, plen);
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sBuf.clear();
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sBuf.put((short) plen); // all points
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sBuf.put(index, ipos, rings);
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int numTris = TriangleJNI.triangulate(fBuf, rings, sBuf, vertexOffset);
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int numTris = triangulate(points, ppos, plen, rings, sBuf, vertexOffset);
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int numIndices = numTris * 3;
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sBuf.limit(numIndices);
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@ -462,4 +451,22 @@ public class ExtrusionLayer extends Layer {
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return numIndices;
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}
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/**
|
||||
* @param points an array of x,y coordinates
|
||||
* @param pos position in points array
|
||||
* @param len number of points * 2 (i.e. values to read)
|
||||
* @param numRings number of rings in polygon == outer(1) + inner rings
|
||||
* @param io input: number of points in rings - times 2!
|
||||
* output: indices of triangles, 3 per triangle :) (indices use
|
||||
* stride=2, i.e. 0,2,4...)
|
||||
* @param ioffset offset used to add offset to indices
|
||||
* @return number of triangles in io buffer
|
||||
*/
|
||||
public static native int triangulate(float[] points, int pos, int len, int numRings, ShortBuffer io,
|
||||
int ioffset);
|
||||
|
||||
static {
|
||||
System.loadLibrary("triangle-jni");
|
||||
}
|
||||
}
|
||||
|
Loading…
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Reference in New Issue
Block a user