mesh extrusions shader: transparent alpha fade

This commit is contained in:
Gustl22 2019-02-03 19:02:05 +01:00
parent 6bbedd0f2b
commit 235decb041

View File

@ -7,7 +7,6 @@ uniform float u_alpha;
attribute vec4 a_pos;
attribute vec2 a_light;
varying vec4 color;
const float alpha = 1.0;
void main() {
// change height by u_alpha
@ -37,7 +36,7 @@ void main() {
// extreme fake-ssao by height
l += (clamp(a_pos.z / 2048.0, 0.0, 0.1) - 0.05);
color = vec4(u_color.rgb * (clamp(l, 0.0, 1.0) * alpha), u_color.a * alpha);
color = vec4(u_color.rgb * (clamp(l, 0.0, 1.0)), u_color.a) * u_alpha;
}
$$