add 'min-size' option to line renderinstruction, when size is less no outline will be drawn
This commit is contained in:
@@ -14,6 +14,9 @@
|
||||
*/
|
||||
package org.oscim.utils;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
|
||||
import android.graphics.Bitmap;
|
||||
@@ -38,20 +41,23 @@ public class GlUtils {
|
||||
GLES20.glGenTextures(1, textures, 0);
|
||||
|
||||
int textureID = textures[0];
|
||||
// Log.i(TAG, "new texture " + textureID + " " + textureCnt++);
|
||||
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
|
||||
|
||||
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
|
||||
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
|
||||
GLES20.GL_TEXTURE_MIN_FILTER,
|
||||
GLES20.GL_LINEAR);
|
||||
|
||||
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER,
|
||||
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
|
||||
GLES20.GL_TEXTURE_MAG_FILTER,
|
||||
GLES20.GL_LINEAR);
|
||||
|
||||
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
|
||||
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
|
||||
GLES20.GL_TEXTURE_WRAP_S,
|
||||
GLES20.GL_CLAMP_TO_EDGE);
|
||||
|
||||
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
|
||||
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
|
||||
GLES20.GL_TEXTURE_WRAP_T,
|
||||
GLES20.GL_CLAMP_TO_EDGE);
|
||||
|
||||
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
|
||||
@@ -59,6 +65,37 @@ public class GlUtils {
|
||||
return textureID;
|
||||
}
|
||||
|
||||
public static int loadTexture(byte[] pixel, int width, int height, int format,
|
||||
int wrap_s, int wrap_t) {
|
||||
int[] textureIds = new int[1];
|
||||
GLES20.glGenTextures(1, textureIds, 0);
|
||||
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureIds[0]);
|
||||
|
||||
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
|
||||
GLES20.GL_TEXTURE_MIN_FILTER,
|
||||
GLES20.GL_NEAREST);
|
||||
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
|
||||
GLES20.GL_TEXTURE_MAG_FILTER,
|
||||
GLES20.GL_NEAREST);
|
||||
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
|
||||
GLES20.GL_TEXTURE_WRAP_S,
|
||||
wrap_s); // Set U Wrapping
|
||||
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
|
||||
GLES20.GL_TEXTURE_WRAP_T,
|
||||
wrap_t); // Set V Wrapping
|
||||
|
||||
ByteBuffer buf = ByteBuffer.allocateDirect(width * height).order(ByteOrder.nativeOrder());
|
||||
buf.put(pixel);
|
||||
buf.position(0);
|
||||
|
||||
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, format, width, height, 0, format,
|
||||
GLES20.GL_UNSIGNED_BYTE, buf);
|
||||
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
|
||||
return textureIds[0];
|
||||
}
|
||||
|
||||
/**
|
||||
* @param shaderType
|
||||
* shader type
|
||||
|
||||
Reference in New Issue
Block a user